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Merge pull request #1583 from Sonicadvance1/mobile-draw-elements-base…
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…-vertex

Adds support for OpenGL ES draw_elements_base_vertex.
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lioncash committed Nov 22, 2014
2 parents 3b6c49c + 2fdeefb commit f8879c8
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Showing 2 changed files with 8 additions and 1 deletion.
6 changes: 6 additions & 0 deletions Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp
Expand Up @@ -1536,6 +1536,12 @@ const GLFunc gl_function_array[] =
GLFUNC_REQUIRES(glDrawRangeElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
GLFUNC_REQUIRES(glMultiDrawElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),

// EXT_draw_elements_base_vertex
GLFUNC_SUFFIX(glDrawElementsBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex !GL_ARB_draw_elements_base_vertex"),
GLFUNC_SUFFIX(glDrawElementsInstancedBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex VERSION_GLES3 !GL_ARB_draw_elements_base_vertex"),
GLFUNC_SUFFIX(glDrawRangeElementsBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex VERSION_GLES3 !GL_ARB_draw_elements_base_vertex"),
GLFUNC_SUFFIX(glMultiDrawElementsBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex GL_EXT_multi_draw_arrays !GL_ARB_draw_elements_base_vertex"),

// ARB_sample_shading
GLFUNC_REQUIRES(glMinSampleShadingARB, "GL_ARB_sample_shading"),

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3 changes: 2 additions & 1 deletion Source/Core/VideoBackends/OGL/Render.cpp
Expand Up @@ -475,7 +475,8 @@ Renderer::Renderer()
g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary");
g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory");
g_ogl_config.bSupportsGLSync = GLExtensions::Supports("GL_ARB_sync");
g_ogl_config.bSupportsGLBaseVertex = GLExtensions::Supports("GL_ARB_draw_elements_base_vertex");
g_ogl_config.bSupportsGLBaseVertex = GLExtensions::Supports("GL_ARB_draw_elements_base_vertex") ||
GLExtensions::Supports("GL_EXT_draw_elements_base_vertex");
g_ogl_config.bSupportsGLBufferStorage = GLExtensions::Supports("GL_ARB_buffer_storage");
g_ogl_config.bSupportsMSAA = GLExtensions::Supports("GL_ARB_texture_multisample");
g_ogl_config.bSupportSampleShading = GLExtensions::Supports("GL_ARB_sample_shading");
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