VideoCommon: split cache entry creation into a separate function #11661
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This splits 'GetTexture()' in
TextureCacheBase
into two functions. 'GetTexture()' remains the way we look up a texture entry but a new function 'CreateTextureEntry()' is defined to handle the creation. In addition, this cleans up the hi res texture logic so that it's all in one place.There are a few advantages:
CustomTextureData
to be replaced or enhanced later (used in my PRs)