VideoCommon: prevent a potential custom texture crash #12374
Merged
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Custom asset data is loaded on a separate thread and stored in a
shared_ptr
. When something wants some of that asset data, a copy of theshared_ptr
will be provided. At any time the separate thread can destroy the originalshared_ptr
copy, meaning something that wants to use that data must keep thatshared_ptr
around as long as it wants that copy of the data.In
TextureCache
, I was loading ashared_ptr
, getting a pointer to one of its member variables, then letting thatshared_ptr
copy die. So it was undefined how long that member pointer would be valid.A user on discord had a crash that looked eerily like it could be caused by this. This PR fixes that issue by holding onto the
shared_ptr
instead of the member pointer.