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VideoCommon: handle asset memory going over reserved limit correctly #12457

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merged 1 commit into from Feb 16, 2024

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iwubcode
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@iwubcode iwubcode commented Dec 21, 2023

When assets exceeded the reserved memory limit (ex: a large texture pack), we were going over that reserved amount because we were not stopping future loads of assets from occurring (we were only reporting it). This should hopefully fix the crash that a user was seeing. Will see if they can test.

@iwubcode iwubcode marked this pull request as draft December 21, 2023 06:59
…by erroring when the memory is exceeded and not allowing more assets to load until memory is released
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Confirmed fixed by user

@iwubcode iwubcode marked this pull request as ready for review December 22, 2023 15:50
@lioncash lioncash merged commit 21300bb into dolphin-emu:master Feb 16, 2024
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@iwubcode iwubcode deleted the asset_memory_limit branch February 16, 2024 23:49
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