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VideoCommon: update custom pipeline to use a texture's sampler instead of linear sampler if the texture is used #12819

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iwubcode
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@iwubcode iwubcode commented Jun 1, 2024

Previously we were always using a linear sampler state when a texture asset was used in a custom pipeline, now we use the texture's sampler.

Also noticed a place where the texture wasn't being checked for nullptr, so fixed that.

@iwubcode iwubcode changed the title VideoCommon: update custom pipeline to use a a texture's sampler if in use VideoCommon: update custom pipeline to use a texture's sampler instead of linear sampler if the texture is used Jun 2, 2024
@JMC47 JMC47 merged commit 71171a9 into dolphin-emu:master Jun 12, 2024
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@iwubcode iwubcode deleted the texture_asset_sampler_in_pipeline branch June 12, 2024 01:16
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