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LOL_LICENSE
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LOL_LICENSE
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Copyright (c) <YEAR>, <AUTHOR>
All rights reserved.
Learning Only License (LOL)
* The intended purpose of this code is educational only, and that purpose
must be considered in any use or redistribution of the code or any
modified version of the code. Any permissible change in License
Agreement to any redistribution of this code, derivative or otherwise,
must be done in good faith considering the original intent.
* You are not permitted to use this code or any modification of the code
in any situation where original authorship is expected, or authorship
is not able to be made clear in the use of the code. Use of this code
directly for a homework assignment is explicitly prohibited.
* The Learning Only License is subordinate to any other accompanying License
Agreement, and as such any prohibition or permission of use by accompanying
License Agreements supersedes any permission or prohibition, respectively,
provided by the Learning Only License.
* You may use this code freely, as is or modified, for any purpose not
explicitly prohibited by this or any accompanying License Agreements,
including redistributing the original code and/or any modified version,
provided such use is consistent with any other accompanying License
Agreements and you do the following:
1. Read through the code completely, including all of its comments.
2. Attempt to understand how it works.
3. Learn something from it.
4. Do not simply copy any portion of the code verbatim into another
application; at the very least, add comments explaining what you are
using, why you are using it, and where you obtained it.
5. Hold only yourself responsible, and not the original author or the
author of any modifications, for any bugs in your application that are
the result of your failure to understand the code.
6. Do not hold the original author or author of any modifications
responsible for bugs in your application that are the results of the
author's mistakes.
7. Attempt to contact the responsible author and report any bugs found in
the original code or any modifications, explaining what is wrong with
the code and why it is a bug, so that the responsible author may learn
from your experiences.
8. Keep the author(s)'s contact info, if provided or available, within the
original or modified code so you can remember where it came from and to
whom any bugs should be reported. If contact info is not available,
keep a record of where the original code was obtained within the
original or modified code.
9. Redistribute the original or modified code only if you have given due
dilligence to understand it fully and can honestly attempt to answer
any questions about the code the person(s) to whom you give it may have.
10. Redistribute a modified version of the code only after clearly marking
the modifications you have made and adding your contact info in case
you have introduced a bug into it and the recipient needs to contact you
to report it.
11. Do not get a bad attitude with anybody reporting bugs in your original
or modified code.
12. Attempt to fix any bugs for which you are responsible, seeking help to
do so if necessary.
13. Include a copy of this license with any source you distribute that
contains the original or modified code. A copy of this license does not
have to be included with any binaries if they are not distributed with
the source code of that binary.
14. If you make a profit from your application that contains the original
or modified code, attempt to contact the author(s) and thank them for
their help.