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stamm_holy.sp
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stamm_holy.sp
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/**
* -----------------------------------------------------
* File stamm_holy.sp
* Authors David <popoklopsi> Ordnung
* License GPLv3
* Web http://popoklopsi.de
* -----------------------------------------------------
*
* Copyright (C) 2012-2014 David <popoklopsi> Ordnung
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
// Includes
#include <sourcemod>
#include <sdktools>
#include <autoexecconfig>
#undef REQUIRE_PLUGIN
#include <stamm>
#include <updater>
#pragma semicolon 1
new Handle:g_hHearAll;
new bool:g_hUseNew = false;
public Plugin:myinfo =
{
name = "Stamm Feature Holy Granade",
author = "Popoklopsi",
version = "1.4.1",
description = "Give VIP's a holy granade",
url = "https://forums.alliedmods.net/showthread.php?t=142073"
};
// Auto updater
public STAMM_OnFeatureLoaded(const String:basename[])
{
decl String:urlString[256];
Format(urlString, sizeof(urlString), "http://popoklopsi.de/stamm/updater/update.php?plugin=%s", basename);
if (LibraryExists("updater") && STAMM_AutoUpdate())
{
Updater_AddPlugin(urlString);
Updater_ForceUpdate();
}
}
// Add Feature
public OnAllPluginsLoaded()
{
if (!STAMM_IsAvailable())
{
SetFailState("Can't Load Feature, Stamm is not installed!");
}
if (STAMM_GetGame() == GameTF2 || STAMM_GetGame() == GameDOD)
{
SetFailState("Can't Load Feature, not Supported for your game!");
}
STAMM_LoadTranslation();
STAMM_RegisterFeature("VIP Holy Grenade");
}
// Add descriptions
public STAMM_OnClientRequestFeatureInfo(client, block, &Handle:array)
{
decl String:fmt[256];
Format(fmt, sizeof(fmt), "%T", "GetHoly", client);
PushArrayString(array, fmt);
}
// Create Config
public OnPluginStart()
{
AutoExecConfig_SetFile("holy_grenade", "stamm/features");
AutoExecConfig_SetCreateFile(true);
g_hHearAll = AutoExecConfig_CreateConVar("holy_hear", "1", "0=Every one hear Granade, 1=Only Player who throw it");
AutoExecConfig_CleanFile();
AutoExecConfig_ExecuteFile();
HookEvent("weapon_fire", eventWeaponFire);
HookEvent("hegrenade_detonate", eventHeDetonate);
}
// Load configs and download and precache files
public OnConfigsExecuted()
{
// Check new Sound path
if (FileExists("sound/stamm/throw.mp3"))
{
g_hUseNew = true;
}
// Download all files
if (!g_hUseNew)
{
AddFileToDownloadsTable("sound/music/stamm/throw.mp3");
AddFileToDownloadsTable("sound/music/stamm/explode.mp3");
}
else
{
AddFileToDownloadsTable("sound/stamm/throw.mp3");
AddFileToDownloadsTable("sound/stamm/explode.mp3");
}
AddFileToDownloadsTable("materials/models/stamm/holy_grenade.vtf");
AddFileToDownloadsTable("models/stamm/holy_grenade.mdl");
AddFileToDownloadsTable("materials/models/stamm/holy_grenade.vmt");
AddFileToDownloadsTable("models/stamm/holy_grenade.vvd");
AddFileToDownloadsTable("models/stamm/holy_grenade.sw.vtx");
AddFileToDownloadsTable("models/stamm/holy_grenade.phy");
AddFileToDownloadsTable("models/stamm/holy_grenade.dx80.vtx");
AddFileToDownloadsTable("models/stamm/holy_grenade.dx90.vtx");
// Precache
PrecacheModel("models/stamm/holy_grenade.mdl");
PrecacheModel("materials/sprites/splodesprite.vmt");
// Sound Stuff
if (!g_hUseNew)
{
if (STAMM_GetGame() == GameCSGO)
{
AddToStringTable(FindStringTable("soundprecache"), "music/stamm/throw.mp3");
AddToStringTable(FindStringTable("soundprecache"), "music/stamm/explode.mp3");
}
else
{
PrecacheSound("music/stamm/throw.mp3");
PrecacheSound("music/stamm/explode.mp3");
}
}
else
{
if (STAMM_GetGame() == GameCSGO)
{
AddToStringTable(FindStringTable("soundprecache"), "stamm/throw.mp3");
AddToStringTable(FindStringTable("soundprecache"), "stamm/explode.mp3");
}
else
{
PrecacheSound("stamm/throw.mp3");
PrecacheSound("stamm/explode.mp3");
}
}
}
public OnMapStart()
{
OnConfigsExecuted();
}
// A weapon fired
public Action:eventWeaponFire(Handle:event, const String:name[], bool:dontBroadcast)
{
new userid = GetEventInt(event, "userid");
new client = GetClientOfUserId(userid);
decl String:weapon[256];
GetEventString(event, "weapon", weapon, sizeof(weapon));
if (STAMM_IsClientValid(client))
{
// Was it a grenade?
if (StrEqual(weapon, "hegrenade"))
{
// Client is VIP?
if (STAMM_HaveClientFeature(client))
{
// Play a sound to client or to all?
if (GetConVarInt(g_hHearAll))
{
if (!g_hUseNew)
{
EmitSoundToClient(client, "music/stamm/throw.mp3");
}
else
{
EmitSoundToClient(client, "stamm/throw.mp3");
}
}
else
{
if (STAMM_GetGame() != GameCSGO)
{
EmitSoundToAll("music/stamm/throw.mp3");
}
else
{
for (new i=0; i <= MaxClients; i++)
{
if (STAMM_IsClientValid(i))
{
ClientCommand(i, "play music/stamm/throw.mp3");
}
}
}
}
// Change model of HE
CreateTimer(0.25, change, client);
}
}
}
}
// Grenade detonate
public Action:eventHeDetonate(Handle:event, const String:name[], bool:dontBroadcast)
{
new userid = GetEventInt(event, "userid");
new client = GetClientOfUserId(userid);
new Float:origin[3];
// Dest. location
origin[0] = float(GetEventInt(event, "x"));
origin[1] = float(GetEventInt(event, "y"));
origin[2] = float(GetEventInt(event, "z"));
// Client valid and is VIP?
if (STAMM_IsClientValid(client))
{
if (STAMM_HaveClientFeature(client))
{
// Create a shake and a explosion
new explode = CreateEntityByName("env_explosion");
new shake = CreateEntityByName("env_shake");
if (explode != -1 && shake != -1)
{
// Set up the explode and shake
DispatchKeyValue(explode, "fireballsprite", "sprites/splodesprite.vmt");
DispatchKeyValue(explode, "iMagnitude", "20");
DispatchKeyValue(explode, "iRadiusOverride", "500");
DispatchKeyValue(explode, "rendermode", "5");
DispatchKeyValue(explode, "spawnflags", "2");
DispatchKeyValue(shake, "amplitude", "4");
DispatchKeyValue(shake, "duration", "5");
DispatchKeyValue(shake, "frequency", "255");
DispatchKeyValue(shake, "radius", "500");
DispatchKeyValue(shake, "spawnflags", "0");
// Spawn them
DispatchSpawn(explode);
DispatchSpawn(shake);
// Teleport them
TeleportEntity(explode, origin, NULL_VECTOR, NULL_VECTOR);
TeleportEntity(shake, origin, NULL_VECTOR, NULL_VECTOR);
// LETS GO!
AcceptEntityInput(explode, "Explode");
AcceptEntityInput(shake, "StartShake");
}
// Play sound
if (GetConVarInt(g_hHearAll))
{
if (!g_hUseNew)
{
EmitSoundToClient(client, "music/stamm/explode.mp3");
}
else
{
EmitSoundToClient(client, "stamm/explode.mp3");
}
}
else
{
if (!g_hUseNew)
{
EmitSoundToAll("music/stamm/explode.mp3");
}
else
{
EmitSoundToAll("stamm/explode.mp3");
}
}
}
}
}
// Change the model
public Action:change(Handle:timer, any:client)
{
new ent = -1;
ent = FindEntityByClassname(ent, "hegrenade_projectile");
// Found projectile?
if (ent > -1)
{
new owner = GetEntPropEnt(ent, Prop_Send, "m_hThrower");
// Everything is valid?
if (IsValidEntity(ent) && owner == client)
{
// Change the model
SetEntityModel(ent, "models/stamm/holy_grenade.mdl");
}
}
}