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Copyright override #12751
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/cc @terrajobst thoughts? |
I have a change pending which will allow to build (a subset of) compiler with plain dotnet (not requiring running build scripts, arcade or proto compiler), for faster dev loop. You can wait for for, and it should just work©, since it won't be including arcade sdk. |
I was thinking about how can I use FSharp.Compiler.Services separately, and I think that I still need full compiler build which I try to distribute as Nuget package. So even if FCS would work, I still like to have some option to augment Copyright. |
You'll be able to build compiler dll as part of that pr as well. It will include the corresponding project |
I was thinking a bit (really being stubborn and no willingn to change anything). But I probably still want to have VS integration package, even if I do not known what should I change and how far I from my goal. |
@kant2002 dotnet/fsharp#14677 merged, does that solve this issue of the copyright? |
@garath and @missymessa unfortunately FSharp Pr is not sufficient because it only produce part of the product. It does not affects VSIX for example |
Release Note Category
Release Note Description
I work on the educational fork of F# and create derived package. I have a need to publish derived packages under different names with support for more keywords. So I was looking for a way to change default Microsoft copyright. Initially I thought that adding
Copyright
tag in Directory.Build.Props would be enough. But apparently that’s would be later overridden by this line.arcade/src/Microsoft.DotNet.Arcade.Sdk/tools/ProjectDefaults.targets
Line 58 in bdc5925
So I change CopyrightMicrosoft tag and that solve my issue. But because on the title “Tools that provide common build infrastructure for multiple .NET Foundation projects.” I was under impression that Arcade is primary for .Net Foundation projects but looks like it is Microsoft only for now.
So my request is following: is it possible to provide a way to override Copyright in better way?
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