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VirtualStackFrame.xml
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VirtualStackFrame.xml
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<Type Name="VirtualStackFrame" FullName="System.Activities.Debugger.VirtualStackFrame">
<TypeSignature Language="C#" Value="public class VirtualStackFrame" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit VirtualStackFrame extends System.Object" />
<TypeSignature Language="DocId" Value="T:System.Activities.Debugger.VirtualStackFrame" />
<TypeSignature Language="VB.NET" Value="Public Class VirtualStackFrame" />
<TypeSignature Language="F#" Value="type VirtualStackFrame = class" />
<TypeSignature Language="C++ CLI" Value="public ref class VirtualStackFrame" />
<AssemblyInfo>
<AssemblyName>System.Activities</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerNonUserCode]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerNonUserCode>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Provides a virtual call stack frame for the interpreter.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<MemberGroup MemberName=".ctor">
<AssemblyInfo>
<AssemblyName>System.Activities</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>Creates a new instance of the <see cref="T:System.Activities.Debugger.VirtualStackFrame" /> class.</summary>
</Docs>
</MemberGroup>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VirtualStackFrame (System.Activities.Debugger.State state);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Activities.Debugger.State state) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Activities.Debugger.VirtualStackFrame.#ctor(System.Activities.Debugger.State)" />
<MemberSignature Language="VB.NET" Value="Public Sub New (state As State)" />
<MemberSignature Language="F#" Value="new System.Activities.Debugger.VirtualStackFrame : System.Activities.Debugger.State -> System.Activities.Debugger.VirtualStackFrame" Usage="new System.Activities.Debugger.VirtualStackFrame state" />
<MemberSignature Language="C++ CLI" Value="public:
 VirtualStackFrame(System::Activities::Debugger::State ^ state);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>System.Activities</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="state" Type="System.Activities.Debugger.State" />
</Parameters>
<Docs>
<param name="state">For this implementation, an object that contains the set of properties that define a virtual environment for a frame on a call stack.</param>
<summary>Creates a new instance of the <see cref="T:System.Activities.Debugger.VirtualStackFrame" /> class with the state specified.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VirtualStackFrame (System.Activities.Debugger.State state, System.Collections.Generic.IDictionary<string,object> locals);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Activities.Debugger.State state, class System.Collections.Generic.IDictionary`2<string, object> locals) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Activities.Debugger.VirtualStackFrame.#ctor(System.Activities.Debugger.State,System.Collections.Generic.IDictionary{System.String,System.Object})" />
<MemberSignature Language="VB.NET" Value="Public Sub New (state As State, locals As IDictionary(Of String, Object))" />
<MemberSignature Language="F#" Value="new System.Activities.Debugger.VirtualStackFrame : System.Activities.Debugger.State * System.Collections.Generic.IDictionary<string, obj> -> System.Activities.Debugger.VirtualStackFrame" Usage="new System.Activities.Debugger.VirtualStackFrame (state, locals)" />
<MemberSignature Language="C++ CLI" Value="public:
 VirtualStackFrame(System::Activities::Debugger::State ^ state, System::Collections::Generic::IDictionary<System::String ^, System::Object ^> ^ locals);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>System.Activities</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="state" Type="System.Activities.Debugger.State" />
<Parameter Name="locals" Type="System.Collections.Generic.IDictionary<System.String,System.Object>" />
</Parameters>
<Docs>
<param name="state">For this implementation, an object that contains the set of properties that define a virtual environment for a frame on a call stack.</param>
<param name="locals">Early and late bound variables associated with the state.</param>
<summary>Creates a new instance of the <see cref="T:System.Activities.Debugger.VirtualStackFrame" /> class with the state and local variables specified.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Locals">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IDictionary<string,object> Locals { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IDictionary`2<string, object> Locals" />
<MemberSignature Language="DocId" Value="P:System.Activities.Debugger.VirtualStackFrame.Locals" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Locals As IDictionary(Of String, Object)" />
<MemberSignature Language="F#" Value="member this.Locals : System.Collections.Generic.IDictionary<string, obj>" Usage="System.Activities.Debugger.VirtualStackFrame.Locals" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Collections::Generic::IDictionary<System::String ^, System::Object ^> ^ Locals { System::Collections::Generic::IDictionary<System::String ^, System::Object ^> ^ get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Activities</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Collections.Generic.IDictionary<System.String,System.Object></ReturnType>
</ReturnValue>
<Docs>
<summary>Gets local variables for a frame on a call stack.</summary>
<value>A collection of key/value pairs that define early and late bound variables associated with the specified state.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="State">
<MemberSignature Language="C#" Value="public System.Activities.Debugger.State State { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Activities.Debugger.State State" />
<MemberSignature Language="DocId" Value="P:System.Activities.Debugger.VirtualStackFrame.State" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property State As State" />
<MemberSignature Language="F#" Value="member this.State : System.Activities.Debugger.State" Usage="System.Activities.Debugger.VirtualStackFrame.State" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Activities::Debugger::State ^ State { System::Activities::Debugger::State ^ get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Activities</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Activities.Debugger.State</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the properties that define a virtual environment for a frame on a call stack.</summary>
<value>A <see langword="State" /> object that contains the properties that define a specified virtual environment.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ToString">
<MemberSignature Language="C#" Value="public override string ToString ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance string ToString() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Activities.Debugger.VirtualStackFrame.ToString" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function ToString () As String" />
<MemberSignature Language="F#" Value="override this.ToString : unit -> string" Usage="virtualStackFrame.ToString " />
<MemberSignature Language="C++ CLI" Value="public:
 override System::String ^ ToString();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>System.Activities</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A string instance of the state information.</summary>
<returns>The state information for a virtual environment.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>