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VisualState.xml
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VisualState.xml
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<Type Name="VisualState" FullName="Microsoft.Maui.Controls.VisualState">
<TypeSignature Language="C#" Value="public sealed class VisualState" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit VisualState extends System.Object" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.VisualState" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class VisualState" />
<TypeSignature Language="C++ CLI" Value="public ref class VisualState sealed" />
<TypeSignature Language="F#" Value="type VisualState = class" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Contains a named visual state that applies a list of setters to an element in order to correlate a state with an appearance.</summary>
<remarks>
<para>With visual state objects, developers can associate novel visual state names with a list of property setters that cause the control to represent that state. This frees the developer from relying on the set of provided states for a control, enabling finer control over the appearance of the application as the user's workflow progresses.</para>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VisualState ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualState.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 VisualState();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>Creates a new <see cref="T:Microsoft.Maui.Controls.VisualState" /> object with default values.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Equals">
<MemberSignature Language="C#" Value="public override bool Equals (object obj);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object obj) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualState.Equals(System.Object)" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function Equals (obj As Object) As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
 override bool Equals(System::Object ^ obj);" />
<MemberSignature Language="F#" Value="override this.Equals : obj -> bool" Usage="visualState.Equals obj" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="obj" Type="System.Object" />
</Parameters>
<Docs>
<param name="obj">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetHashCode">
<MemberSignature Language="C#" Value="public override int GetHashCode ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualState.GetHashCode" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function GetHashCode () As Integer" />
<MemberSignature Language="C++ CLI" Value="public:
 override int GetHashCode();" />
<MemberSignature Language="F#" Value="override this.GetHashCode : unit -> int" Usage="visualState.GetHashCode " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Name" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualState.Name" />
<MemberSignature Language="VB.NET" Value="Public Property Name As String" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::String ^ Name { System::String ^ get(); void set(System::String ^ value); };" />
<MemberSignature Language="F#" Value="member this.Name : string with get, set" Usage="Microsoft.Maui.Controls.VisualState.Name" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the developer-specified name of this visual state.</summary>
<value>The developer-specified name of this visual state.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Setters">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IList<Microsoft.Maui.Controls.Setter> Setters { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IList`1<class Microsoft.Maui.Controls.Setter> Setters" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualState.Setters" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Setters As IList(Of Setter)" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Collections::Generic::IList<Microsoft::Maui::Controls::Setter ^> ^ Setters { System::Collections::Generic::IList<Microsoft::Maui::Controls::Setter ^> ^ get(); };" />
<MemberSignature Language="F#" Value="member this.Setters : System.Collections.Generic.IList<Microsoft.Maui.Controls.Setter>" Usage="Microsoft.Maui.Controls.VisualState.Setters" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IList<Microsoft.Maui.Controls.Setter></ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the list of property setters that establish the visual representation of the element when it is in the state that is named by <see langword="this" /> visual state object.</summary>
<value>The list of property setters that establish the visual representation of the element when it is in the state that is named by <see langword="this" /> visual state object.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StateTriggers">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IList<Microsoft.Maui.Controls.StateTriggerBase> StateTriggers { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IList`1<class Microsoft.Maui.Controls.StateTriggerBase> StateTriggers" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualState.StateTriggers" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property StateTriggers As IList(Of StateTriggerBase)" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Collections::Generic::IList<Microsoft::Maui::Controls::StateTriggerBase ^> ^ StateTriggers { System::Collections::Generic::IList<Microsoft::Maui::Controls::StateTriggerBase ^> ^ get(); };" />
<MemberSignature Language="F#" Value="member this.StateTriggers : System.Collections.Generic.IList<Microsoft.Maui.Controls.StateTriggerBase>" Usage="Microsoft.Maui.Controls.VisualState.StateTriggers" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IList<Microsoft.Maui.Controls.StateTriggerBase></ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TargetType">
<MemberSignature Language="C#" Value="public Type TargetType { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Type TargetType" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualState.TargetType" />
<MemberSignature Language="VB.NET" Value="Public Property TargetType As Type" />
<MemberSignature Language="C++ CLI" Value="public:
 property Type ^ TargetType { Type ^ get(); void set(Type ^ value); };" />
<MemberSignature Language="F#" Value="member this.TargetType : Type with get, set" Usage="Microsoft.Maui.Controls.VisualState.TargetType" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the type of element that <see langword="this" /> visual state object can target.</summary>
<value>The type of element that <see langword="this" /> visual state object can target.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>