Using Unity 2017.4.1f1
- Use 1 Texture2D as wave source map.
- Looping 3 RenderTexture to simulate surface wave height.
- Update one of RenderTexture to material as height map, displace vertex position, normal and tangent.
- ya7gisa0/Unity-Wave-Propagation-Water-Ripple: https://github.com/ya7gisa0/Unity-Wave-Propagation-Water-Ripple
- unity3d-jp/WaveShooter: https://github.com/unity3d-jp/WaveShooter
- 【Unite 2017 Tokyo】スマートフォンでどこまでできる?: https://www.slideshare.net/UnityTechnologiesJapan/unite-2017-tokyo3d-76689196