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server.go
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server.go
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package raft
import (
"encoding/json"
"errors"
"fmt"
"hash/crc32"
"io/ioutil"
"os"
"path"
"sort"
"sync"
"time"
)
//------------------------------------------------------------------------------
//
// Constants
//
//------------------------------------------------------------------------------
const (
Stopped = "stopped"
Follower = "follower"
Candidate = "candidate"
Leader = "leader"
Snapshotting = "snapshotting"
)
const (
MaxLogEntriesPerRequest = 2000
NumberOfLogEntriesAfterSnapshot = 200
)
const (
DefaultHeartbeatTimeout = 50 * time.Millisecond
DefaultElectionTimeout = 150 * time.Millisecond
)
var stopValue interface{}
//------------------------------------------------------------------------------
//
// Errors
//
//------------------------------------------------------------------------------
var NotLeaderError = errors.New("raft.Server: Not current leader")
var DuplicatePeerError = errors.New("raft.Server: Duplicate peer")
var CommandTimeoutError = errors.New("raft: Command timeout")
//------------------------------------------------------------------------------
//
// Typedefs
//
//------------------------------------------------------------------------------
// A server is involved in the consensus protocol and can act as a follower,
// candidate or a leader.
type Server interface {
Name() string
Context() interface{}
StateMachine() StateMachine
Leader() string
State() string
Path() string
LogPath() string
SnapshotPath(lastIndex uint64, lastTerm uint64) string
Term() uint64
CommitIndex() uint64
VotedFor() string
MemberCount() int
QuorumSize() int
IsLogEmpty() bool
LogEntries() []*LogEntry
LastCommandName() string
GetState() string
ElectionTimeout() time.Duration
SetElectionTimeout(duration time.Duration)
HeartbeatTimeout() time.Duration
SetHeartbeatTimeout(duration time.Duration)
Transporter() Transporter
SetTransporter(t Transporter)
AppendEntries(req *AppendEntriesRequest) *AppendEntriesResponse
RequestVote(req *RequestVoteRequest) *RequestVoteResponse
RequestSnapshot(req *SnapshotRequest) *SnapshotResponse
SnapshotRecoveryRequest(req *SnapshotRecoveryRequest) *SnapshotRecoveryResponse
AddPeer(name string, connectiongString string) error
RemovePeer(name string) error
Peers() map[string]*Peer
Start() error
Stop()
Running() bool
Do(command Command) (interface{}, error)
TakeSnapshot() error
LoadSnapshot() error
}
type server struct {
name string
path string
state string
transporter Transporter
context interface{}
currentTerm uint64
votedFor string
log *Log
leader string
peers map[string]*Peer
mutex sync.RWMutex
syncedPeer map[string]bool
c chan *event
electionTimeout time.Duration
heartbeatTimeout time.Duration
currentSnapshot *Snapshot
lastSnapshot *Snapshot
stateMachine StateMachine
maxLogEntriesPerRequest uint64
connectionString string
}
// An event to be processed by the server's event loop.
type event struct {
target interface{}
returnValue interface{}
c chan error
}
//------------------------------------------------------------------------------
//
// Constructor
//
//------------------------------------------------------------------------------
// Creates a new server with a log at the given path.
func NewServer(name string, path string, transporter Transporter, stateMachine StateMachine, context interface{}, connectionString string) (Server, error) {
if name == "" {
return nil, errors.New("raft.Server: Name cannot be blank")
}
if transporter == nil {
panic("raft: Transporter required")
}
s := &server{
name: name,
path: path,
transporter: transporter,
stateMachine: stateMachine,
context: context,
state: Stopped,
peers: make(map[string]*Peer),
log: newLog(),
c: make(chan *event, 256),
electionTimeout: DefaultElectionTimeout,
heartbeatTimeout: DefaultHeartbeatTimeout,
maxLogEntriesPerRequest: MaxLogEntriesPerRequest,
connectionString: connectionString,
}
// Setup apply function.
s.log.ApplyFunc = func(c Command) (interface{}, error) {
result, err := c.Apply(s)
return result, err
}
return s, nil
}
//------------------------------------------------------------------------------
//
// Accessors
//
//------------------------------------------------------------------------------
//--------------------------------------
// General
//--------------------------------------
// Retrieves the name of the server.
func (s *server) Name() string {
return s.name
}
// Retrieves the storage path for the server.
func (s *server) Path() string {
return s.path
}
// The name of the current leader.
func (s *server) Leader() string {
return s.leader
}
// Retrieves a copy of the peer data.
func (s *server) Peers() map[string]*Peer {
s.mutex.Lock()
defer s.mutex.Unlock()
peers := make(map[string]*Peer)
for name, peer := range s.peers {
peers[name] = peer.clone()
}
return peers
}
// Retrieves the object that transports requests.
func (s *server) Transporter() Transporter {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.transporter
}
func (s *server) SetTransporter(t Transporter) {
s.mutex.Lock()
defer s.mutex.Unlock()
s.transporter = t
}
// Retrieves the context passed into the constructor.
func (s *server) Context() interface{} {
return s.context
}
// Retrieves the state machine passed into the constructor.
func (s *server) StateMachine() StateMachine {
return s.stateMachine
}
// Retrieves the log path for the server.
func (s *server) LogPath() string {
return path.Join(s.path, "log")
}
// Retrieves the current state of the server.
func (s *server) State() string {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.state
}
// Sets the state of the server.
func (s *server) setState(state string) {
s.mutex.Lock()
defer s.mutex.Unlock()
s.state = state
if state == Leader {
s.leader = s.Name()
}
}
// Retrieves the current term of the server.
func (s *server) Term() uint64 {
return s.currentTerm
}
// Retrieves the current commit index of the server.
func (s *server) CommitIndex() uint64 {
return s.log.commitIndex
}
// Retrieves the name of the candidate this server voted for in this term.
func (s *server) VotedFor() string {
return s.votedFor
}
// Retrieves whether the server's log has no entries.
func (s *server) IsLogEmpty() bool {
return s.log.isEmpty()
}
// A list of all the log entries. This should only be used for debugging purposes.
func (s *server) LogEntries() []*LogEntry {
return s.log.entries
}
// A reference to the command name of the last entry.
func (s *server) LastCommandName() string {
return s.log.lastCommandName()
}
// Get the state of the server for debugging
func (s *server) GetState() string {
s.mutex.RLock()
defer s.mutex.RUnlock()
return fmt.Sprintf("Name: %s, State: %s, Term: %v, CommitedIndex: %v ", s.name, s.state, s.currentTerm, s.log.commitIndex)
}
// Check if the server is promotable
func (s *server) promotable() bool {
return s.log.currentIndex() > 0
}
//--------------------------------------
// Membership
//--------------------------------------
// Retrieves the number of member servers in the consensus.
func (s *server) MemberCount() int {
s.mutex.Lock()
defer s.mutex.Unlock()
return len(s.peers) + 1
}
// Retrieves the number of servers required to make a quorum.
func (s *server) QuorumSize() int {
return (s.MemberCount() / 2) + 1
}
//--------------------------------------
// Election timeout
//--------------------------------------
// Retrieves the election timeout.
func (s *server) ElectionTimeout() time.Duration {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.electionTimeout
}
// Sets the election timeout.
func (s *server) SetElectionTimeout(duration time.Duration) {
s.mutex.Lock()
defer s.mutex.Unlock()
s.electionTimeout = duration
}
//--------------------------------------
// Heartbeat timeout
//--------------------------------------
// Retrieves the heartbeat timeout.
func (s *server) HeartbeatTimeout() time.Duration {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.heartbeatTimeout
}
// Sets the heartbeat timeout.
func (s *server) SetHeartbeatTimeout(duration time.Duration) {
s.mutex.Lock()
defer s.mutex.Unlock()
s.heartbeatTimeout = duration
for _, peer := range s.peers {
peer.setHeartbeatTimeout(duration)
}
}
//------------------------------------------------------------------------------
//
// Methods
//
//------------------------------------------------------------------------------
//--------------------------------------
// Initialization
//--------------------------------------
// Reg the NOPCommand
func init() {
RegisterCommand(&NOPCommand{})
RegisterCommand(&DefaultJoinCommand{})
RegisterCommand(&DefaultLeaveCommand{})
}
// Start as follow
// If log entries exist then allow promotion to candidate if no AEs received.
// If no log entries exist then wait for AEs from another node.
// If no log entries exist and a self-join command is issued then
// immediately become leader and commit entry.
func (s *server) Start() error {
// Exit if the server is already running.
if s.state != Stopped {
return errors.New("raft.Server: Server already running")
}
// Create snapshot directory if not exist
os.Mkdir(path.Join(s.path, "snapshot"), 0700)
if err := s.readConf(); err != nil {
s.debugln("raft: Conf file error: ", err)
return fmt.Errorf("raft: Initialization error: %s", err)
}
// Initialize the log and load it up.
if err := s.log.open(s.LogPath()); err != nil {
s.debugln("raft: Log error: ", err)
return fmt.Errorf("raft: Initialization error: %s", err)
}
// Update the term to the last term in the log.
_, s.currentTerm = s.log.lastInfo()
s.setState(Follower)
// If no log entries exist then
// 1. wait for AEs from another node
// 2. wait for self-join command
// to set itself promotable
if !s.promotable() {
s.debugln("start as a new raft server")
// If log entries exist then allow promotion to candidate
// if no AEs received.
} else {
s.debugln("start from previous saved state")
}
debugln(s.GetState())
go s.loop()
return nil
}
// Shuts down the server.
func (s *server) Stop() {
s.send(&stopValue)
s.mutex.Lock()
defer s.mutex.Unlock()
s.log.close()
}
// Checks if the server is currently running.
func (s *server) Running() bool {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.state != Stopped
}
//--------------------------------------
// Term
//--------------------------------------
// Sets the current term for the server. This is only used when an external
// current term is found.
func (s *server) setCurrentTerm(term uint64, leaderName string, append bool) {
s.mutex.Lock()
defer s.mutex.Unlock()
// update the term and clear vote for
if term > s.currentTerm {
s.state = Follower
s.currentTerm = term
s.leader = leaderName
s.votedFor = ""
return
}
// discover new leader when candidate
// save leader name when follower
if term == s.currentTerm && s.state != Leader && append {
s.state = Follower
s.leader = leaderName
}
}
//--------------------------------------
// Event Loop
//--------------------------------------
// ________
// --|Snapshot| timeout
// | -------- ______
// recover | ^ | |
// snapshot / | |snapshot | |
// higher | | v | recv majority votes
// term | -------- timeout ----------- -----------
// |-> |Follower| ----------> | Candidate |--------------------> | Leader |
// -------- ----------- -----------
// ^ higher term/ | higher term |
// | new leader | |
// |_______________________|____________________________________ |
// The main event loop for the server
func (s *server) loop() {
defer s.debugln("server.loop.end")
for {
state := s.State()
s.debugln("server.loop.run ", state)
switch state {
case Follower:
s.followerLoop()
case Candidate:
s.candidateLoop()
case Leader:
s.leaderLoop()
case Snapshotting:
s.snapshotLoop()
case Stopped:
return
}
}
}
// Sends an event to the event loop to be processed. The function will wait
// until the event is actually processed before returning.
func (s *server) send(value interface{}) (interface{}, error) {
event := s.sendAsync(value)
err := <-event.c
return event.returnValue, err
}
func (s *server) sendAsync(value interface{}) *event {
event := &event{target: value, c: make(chan error, 1)}
s.c <- event
return event
}
// The event loop that is run when the server is in a Follower state.
// Responds to RPCs from candidates and leaders.
// Converts to candidate if election timeout elapses without either:
// 1.Receiving valid AppendEntries RPC, or
// 2.Granting vote to candidate
func (s *server) followerLoop() {
s.setState(Follower)
timeoutChan := afterBetween(s.ElectionTimeout(), s.ElectionTimeout()*2)
for {
var err error
update := false
select {
case e := <-s.c:
if e.target == &stopValue {
s.setState(Stopped)
} else {
switch req := e.target.(type) {
case JoinCommand:
//If no log entries exist and a self-join command is issued
//then immediately become leader and commit entry.
if s.log.currentIndex() == 0 && req.NodeName() == s.Name() {
s.debugln("selfjoin and promote to leader")
s.setState(Leader)
s.processCommand(req, e)
} else {
err = NotLeaderError
}
case *AppendEntriesRequest:
e.returnValue, update = s.processAppendEntriesRequest(req)
case *RequestVoteRequest:
e.returnValue, update = s.processRequestVoteRequest(req)
case *SnapshotRequest:
e.returnValue = s.processSnapshotRequest(req)
default:
err = NotLeaderError
}
}
// Callback to event.
e.c <- err
case <-timeoutChan:
// only allow synced follower to promote to candidate
if s.promotable() {
s.setState(Candidate)
} else {
update = true
}
}
// Converts to candidate if election timeout elapses without either:
// 1.Receiving valid AppendEntries RPC, or
// 2.Granting vote to candidate
if update {
timeoutChan = afterBetween(s.ElectionTimeout(), s.ElectionTimeout()*2)
}
// Exit loop on state change.
if s.State() != Follower {
break
}
}
}
// The event loop that is run when the server is in a Candidate state.
func (s *server) candidateLoop() {
lastLogIndex, lastLogTerm := s.log.lastInfo()
s.leader = ""
for {
// Increment current term, vote for self.
s.currentTerm++
s.votedFor = s.name
// Send RequestVote RPCs to all other servers.
respChan := make(chan *RequestVoteResponse, len(s.peers))
for _, peer := range s.peers {
go peer.sendVoteRequest(newRequestVoteRequest(s.currentTerm, s.name, lastLogIndex, lastLogTerm), respChan)
}
// Wait for either:
// * Votes received from majority of servers: become leader
// * AppendEntries RPC received from new leader: step down.
// * Election timeout elapses without election resolution: increment term, start new election
// * Discover higher term: step down (§5.1)
votesGranted := 1
timeoutChan := afterBetween(s.ElectionTimeout(), s.ElectionTimeout()*2)
timeout := false
for {
// If we received enough votes then stop waiting for more votes.
s.debugln("server.candidate.votes: ", votesGranted, " quorum:", s.QuorumSize())
if votesGranted >= s.QuorumSize() {
s.setState(Leader)
break
}
// Collect votes from peers.
select {
case resp := <-respChan:
if resp.VoteGranted {
s.debugln("server.candidate.vote.granted: ", votesGranted)
votesGranted++
} else if resp.Term > s.currentTerm {
s.debugln("server.candidate.vote.failed")
s.setCurrentTerm(resp.Term, "", false)
} else {
s.debugln("server.candidate.vote: denied")
}
case e := <-s.c:
var err error
if e.target == &stopValue {
s.setState(Stopped)
} else {
switch req := e.target.(type) {
case Command:
err = NotLeaderError
case *AppendEntriesRequest:
e.returnValue, _ = s.processAppendEntriesRequest(req)
case *RequestVoteRequest:
e.returnValue, _ = s.processRequestVoteRequest(req)
}
}
// Callback to event.
e.c <- err
case <-timeoutChan:
timeout = true
}
// both process AER and RVR can make the server to follower
// also break when timeout happens
if s.State() != Candidate || timeout {
break
}
}
// break when we are not candidate
if s.State() != Candidate {
break
}
// continue when timeout happened
}
}
// The event loop that is run when the server is in a Leader state.
func (s *server) leaderLoop() {
s.setState(Leader)
s.syncedPeer = make(map[string]bool)
logIndex, _ := s.log.lastInfo()
// Update the peers prevLogIndex to leader's lastLogIndex and start heartbeat.
s.debugln("leaderLoop.set.PrevIndex to ", logIndex)
for _, peer := range s.peers {
peer.setPrevLogIndex(logIndex)
peer.startHeartbeat()
}
go s.Do(NOPCommand{})
// Begin to collect response from followers
for {
var err error
select {
case e := <-s.c:
if e.target == &stopValue {
s.setState(Stopped)
} else {
switch req := e.target.(type) {
case Command:
s.processCommand(req, e)
continue
case *AppendEntriesRequest:
e.returnValue, _ = s.processAppendEntriesRequest(req)
case *AppendEntriesResponse:
s.processAppendEntriesResponse(req)
case *RequestVoteRequest:
e.returnValue, _ = s.processRequestVoteRequest(req)
}
}
// Callback to event.
e.c <- err
}
// Exit loop on state change.
if s.State() != Leader {
break
}
}
// Stop all peers.
for _, peer := range s.peers {
peer.stopHeartbeat(false)
}
s.syncedPeer = nil
}
func (s *server) snapshotLoop() {
s.setState(Snapshotting)
for {
var err error
e := <-s.c
if e.target == &stopValue {
s.setState(Stopped)
} else {
switch req := e.target.(type) {
case Command:
err = NotLeaderError
case *AppendEntriesRequest:
e.returnValue, _ = s.processAppendEntriesRequest(req)
case *RequestVoteRequest:
e.returnValue, _ = s.processRequestVoteRequest(req)
case *SnapshotRecoveryRequest:
e.returnValue = s.processSnapshotRecoveryRequest(req)
}
}
// Callback to event.
e.c <- err
// Exit loop on state change.
if s.State() != Snapshotting {
break
}
}
}
//--------------------------------------
// Commands
//--------------------------------------
// Attempts to execute a command and replicate it. The function will return
// when the command has been successfully committed or an error has occurred.
func (s *server) Do(command Command) (interface{}, error) {
return s.send(command)
}
// Processes a command.
func (s *server) processCommand(command Command, e *event) {
s.debugln("server.command.process")
// Create an entry for the command in the log.
entry, err := s.log.createEntry(s.currentTerm, command)
if err != nil {
s.debugln("server.command.log.entry.error:", err)
e.c <- err
return
}
if err := s.log.appendEntry(entry); err != nil {
s.debugln("server.command.log.error:", err)
e.c <- err
return
}
// Issue a callback for the entry once it's committed.
go func() {
// Wait for the entry to be committed.
select {
case <-entry.commit:
var err error
s.debugln("server.command.commit")
e.returnValue, err = s.log.getEntryResult(entry, true)
e.c <- err
case <-time.After(time.Second):
s.debugln("server.command.timeout")
e.c <- CommandTimeoutError
}
}()
// Issue an append entries response for the server.
resp := newAppendEntriesResponse(s.currentTerm, true, s.log.currentIndex(), s.log.CommitIndex())
resp.append = true
resp.peer = s.Name()
// this must be async
// sendAsync is not really async every time
// when the sending speed of the user is larger than
// the processing speed of the server, the buffered channel
// will be full. Then sendAsync will become sync, which will
// cause deadlock here.
// so we use a goroutine to avoid the deadlock
go s.sendAsync(resp)
}
//--------------------------------------
// Append Entries
//--------------------------------------
// Appends zero or more log entry from the leader to this server.
func (s *server) AppendEntries(req *AppendEntriesRequest) *AppendEntriesResponse {
ret, _ := s.send(req)
resp, _ := ret.(*AppendEntriesResponse)
return resp
}
// Processes the "append entries" request.
func (s *server) processAppendEntriesRequest(req *AppendEntriesRequest) (*AppendEntriesResponse, bool) {
s.traceln("server.ae.process")
if req.Term < s.currentTerm {
s.debugln("server.ae.error: stale term")
return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), false
}
// Update term and leader.
s.setCurrentTerm(req.Term, req.LeaderName, true)
// Reject if log doesn't contain a matching previous entry.
if err := s.log.truncate(req.PrevLogIndex, req.PrevLogTerm); err != nil {
s.debugln("server.ae.truncate.error: ", err)
return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), true
}
// Append entries to the log.
if err := s.log.appendEntries(req.Entries); err != nil {
s.debugln("server.ae.append.error: ", err)
return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), true
}
// Commit up to the commit index.
if err := s.log.setCommitIndex(req.CommitIndex); err != nil {
s.debugln("server.ae.commit.error: ", err)
return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), true
}
// once the server appended and commited all the log entries from the leader
return newAppendEntriesResponse(s.currentTerm, true, s.log.currentIndex(), s.log.CommitIndex()), true
}
// Processes the "append entries" response from the peer. This is only
// processed when the server is a leader. Responses received during other
// states are dropped.
func (s *server) processAppendEntriesResponse(resp *AppendEntriesResponse) {
// If we find a higher term then change to a follower and exit.
if resp.Term > s.currentTerm {
s.setCurrentTerm(resp.Term, "", false)
return
}
// panic response if it's not successful.
if !resp.Success {
return
}
// if one peer successfully append a log from the leader term,
// we add it to the synced list
if resp.append == true {
s.syncedPeer[resp.peer] = true
}
// Increment the commit count to make sure we have a quorum before committing.
if len(s.syncedPeer) < s.QuorumSize() {
return
}
// Determine the committed index that a majority has.
var indices []uint64
indices = append(indices, s.log.currentIndex())
for _, peer := range s.peers {
indices = append(indices, peer.getPrevLogIndex())
}
sort.Sort(sort.Reverse(uint64Slice(indices)))
// We can commit up to the index which the majority of the members have appended.
commitIndex := indices[s.QuorumSize()-1]
committedIndex := s.log.commitIndex
if commitIndex > committedIndex {
s.log.setCommitIndex(commitIndex)
s.debugln("commit index ", commitIndex)
for i := committedIndex; i < commitIndex; i++ {
if entry := s.log.getEntry(i + 1); entry != nil {
// if the leader is a new one and the entry came from the
// old leader, the commit channel will be nil and no go routine
// is waiting from this channel
// if we try to send to it, the new leader will get stuck
if entry.commit != nil {
select {
case entry.commit <- true:
default:
panic("server unable to send signal to commit channel")
}
}
}
}
}
}
//--------------------------------------
// Request Vote
//--------------------------------------
// Requests a vote from a server. A vote can be obtained if the vote's term is
// at the server's current term and the server has not made a vote yet. A vote
// can also be obtained if the term is greater than the server's current term.
func (s *server) RequestVote(req *RequestVoteRequest) *RequestVoteResponse {
ret, _ := s.send(req)
resp, _ := ret.(*RequestVoteResponse)
return resp
}
// Processes a "request vote" request.
func (s *server) processRequestVoteRequest(req *RequestVoteRequest) (*RequestVoteResponse, bool) {
// If the request is coming from an old term then reject it.
if req.Term < s.currentTerm {
s.debugln("server.rv.error: stale term")
return newRequestVoteResponse(s.currentTerm, false), false
}
s.setCurrentTerm(req.Term, "", false)
// If we've already voted for a different candidate then don't vote for this candidate.
if s.votedFor != "" && s.votedFor != req.CandidateName {
s.debugln("server.rv.error: duplicate vote: ", req.CandidateName,
" already vote for ", s.votedFor)
return newRequestVoteResponse(s.currentTerm, false), false
}
// If the candidate's log is not at least as up-to-date as our last log then don't vote.
lastIndex, lastTerm := s.log.lastInfo()
if lastIndex > req.LastLogIndex || lastTerm > req.LastLogTerm {
s.debugln("server.rv.error: out of date log: ", req.CandidateName,
"Index :[", lastIndex, "]", " [", req.LastLogIndex, "]",
"Term :[", lastTerm, "]", " [", req.LastLogTerm, "]")
return newRequestVoteResponse(s.currentTerm, false), false
}
// If we made it this far then cast a vote and reset our election time out.
s.debugln("server.rv.vote: ", s.name, " votes for", req.CandidateName, "at term", req.Term)
s.votedFor = req.CandidateName
return newRequestVoteResponse(s.currentTerm, true), true
}
//--------------------------------------
// Membership
//--------------------------------------
// Adds a peer to the server.
func (s *server) AddPeer(name string, connectiongString string) error {
s.debugln("server.peer.add: ", name, len(s.peers))
// Do not allow peers to be added twice.
if s.peers[name] != nil {
return nil
}
// Skip the Peer if it has the same name as the Server
if s.name != name {
peer := newPeer(s, name, connectiongString, s.heartbeatTimeout)
if s.State() == Leader {
peer.startHeartbeat()
}
s.peers[peer.Name] = peer
}
// Write the configuration to file.
s.writeConf()
return nil
}
// Removes a peer from the server.