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TEveDigitSetGL.cxx
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TEveDigitSetGL.cxx
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// @(#)root/eve:$Id$
// Author: Matevz Tadel 2007
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#include "TEveDigitSetGL.h"
#include "TEveFrameBoxGL.h"
#include "TGLRnrCtx.h"
#include "TGLSelectRecord.h"
#include "TGLIncludes.h"
/** \class TEveDigitSetGL
\ingroup TEve
OpenGL renderer class for TEveDigitSet.
*/
ClassImp(TEveDigitSetGL);
////////////////////////////////////////////////////////////////////////////////
/// Constructor.
TEveDigitSetGL::TEveDigitSetGL() :
TGLObject(), fHighlightSet(0)
{
}
////////////////////////////////////////////////////////////////////////////////
/// Set color for rendering of the specified digit.
Bool_t TEveDigitSetGL::SetupColor(const TEveDigitSet::DigitBase_t& q) const
{
TEveDigitSet &DS = * (TEveDigitSet*) fExternalObj;
if (DS.fSingleColor)
{
return kTRUE;
}
else if (DS.fValueIsColor)
{
if (q.fValue != 0)
{
TGLUtil::Color4ubv((UChar_t*) & q.fValue);
return kTRUE;
} else {
return kFALSE;
}
}
else
{
UChar_t c[4];
Bool_t visible = DS.fPalette->ColorFromValue(q.fValue, DS.fDefaultValue, c);
if (visible)
TGLUtil::Color3ubv(c);
return visible;
}
}
////////////////////////////////////////////////////////////////////////////////
/// Make a decision if the frame should be drawn.
/// This depends on the render state (selection / highligt) and
/// on values of members fSelectViaFrame and fHighlightFrame.
void TEveDigitSetGL::DrawFrameIfNeeded(TGLRnrCtx& rnrCtx) const
{
TEveDigitSet &DS = * (TEveDigitSet*)fExternalObj;
if (DS.fFrame != 0 && ! rnrCtx.SecSelection() &&
! (rnrCtx.Selection() && ! DS.fSelectViaFrame) &&
! (rnrCtx.Highlight() && ! DS.fHighlightFrame))
{
TEveFrameBoxGL::Render(DS.fFrame);
}
}
////////////////////////////////////////////////////////////////////////////////
/// Set bounding box.
void TEveDigitSetGL::SetBBox()
{
SetAxisAlignedBBox(((TEveDigitSet*)fExternalObj)->AssertBBox());
}
////////////////////////////////////////////////////////////////////////////////
/// Draw the quad-set in highlight mode.
/// Incoming lvl is ignored -- physical shape always calls it with -1.
void TEveDigitSetGL::DrawHighlight(TGLRnrCtx& rnrCtx, const TGLPhysicalShape* pshp, Int_t /*lvl*/) const
{
TEveDigitSet &DS = * (TEveDigitSet*)fExternalObj;
if (AlwaysSecondarySelect())
{
if ( ! DS.RefHighlightedSet().empty())
{
fHighlightSet = & DS.RefHighlightedSet();
TGLObject::DrawHighlight(rnrCtx, pshp, 3);
}
if ( ! DS.RefSelectedSet().empty())
{
fHighlightSet = & DS.RefSelectedSet();
TGLObject::DrawHighlight(rnrCtx, pshp, 1);
}
fHighlightSet = 0;
}
else
{
TGLObject::DrawHighlight(rnrCtx, pshp);
}
}
////////////////////////////////////////////////////////////////////////////////
/// Processes secondary selection from TGLViewer.
/// Calls DigitSelected(Int_t) in the model object with index of
/// selected point as the argument.
void TEveDigitSetGL::ProcessSelection(TGLRnrCtx& /*rnrCtx*/, TGLSelectRecord& rec)
{
TEveDigitSet &DS = * (TEveDigitSet*)fExternalObj;
if (AlwaysSecondarySelect())
{
DS.ProcessGLSelection(rec);
}
else
{
if (rec.GetN() < 2) return;
DS.DigitSelected(rec.GetItem(1));
}
}