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TEveBox.h
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TEveBox.h
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// @(#)root/eve:$Id$
// Author: Matevz Tadel, 2010
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TEveBox
#define ROOT_TEveBox
#include "TEveShape.h"
//------------------------------------------------------------------------------
// TEveBox
//------------------------------------------------------------------------------
class TEveBox : public TEveShape
{
friend class TEveBoxGL;
private:
TEveBox(const TEveBox&); // Not implemented
TEveBox& operator=(const TEveBox&); // Not implemented
protected:
Float_t fVertices[8][3];
public:
TEveBox(const char* n="TEveBox", const char* t="");
virtual ~TEveBox();
void SetVertex(Int_t i, Float_t x, Float_t y, Float_t z);
void SetVertex(Int_t i, const Float_t* v);
void SetVertices(const Float_t* vs);
const Float_t* GetVertex(Int_t i) const { return fVertices[i]; }
// For TAttBBox:
virtual void ComputeBBox();
// Projectable:
virtual TClass* ProjectedClass(const TEveProjection* p) const;
ClassDef(TEveBox, 0); // 3D box with arbitrary vertices.
};
//------------------------------------------------------------------------------
// TEveBoxProjected
//------------------------------------------------------------------------------
class TEveBoxProjected : public TEveShape,
public TEveProjected
{
friend class TEveBoxProjectedGL;
private:
TEveBoxProjected(const TEveBoxProjected&); // Not implemented
TEveBoxProjected& operator=(const TEveBoxProjected&); // Not implemented
protected:
vVector2_t fPoints;
Int_t fBreakIdx;
vVector2_t fDebugPoints;
virtual void SetDepthLocal(Float_t d);
static Bool_t fgDebugCornerPoints;
public:
TEveBoxProjected(const char* n="TEveBoxProjected", const char* t="");
virtual ~TEveBoxProjected();
// For TAttBBox:
virtual void ComputeBBox();
// Projected:
virtual void SetProjection(TEveProjectionManager* mng, TEveProjectable* model);
virtual void UpdateProjection();
virtual TEveElement* GetProjectedAsElement() { return this; }
static Bool_t GetDebugCornerPoints();
static void SetDebugCornerPoints(Bool_t d);
ClassDef(TEveBoxProjected, 0); // Projection of TEveBox.
};
#endif