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TEveWindowEditor.cxx
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TEveWindowEditor.cxx
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// @(#)root/eve:$Id$
// Author: Matevz Tadel 2007
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#include "TEveWindowEditor.h"
#include "TEveWindow.h"
#include "TVirtualPad.h"
#include "TColor.h"
// Cleanup these includes:
#include "TGLabel.h"
#include "TGButton.h"
#include "TGNumberEntry.h"
#include "TGColorSelect.h"
#include "TGDoubleSlider.h"
/** \class TEveWindowEditor
\ingroup TEve
GUI editor for TEveWindow.
*/
ClassImp(TEveWindowEditor);
////////////////////////////////////////////////////////////////////////////////
/// Constructor.
TEveWindowEditor::TEveWindowEditor(const TGWindow *p, Int_t width, Int_t height,
UInt_t options, Pixel_t back) :
TGedFrame(p, width, height, options | kVerticalFrame, back),
fM(0),
fShowTitleBar(0)
{
MakeTitle("TEveWindow");
fShowTitleBar = new TGCheckButton(this, "Show title-bar");
AddFrame(fShowTitleBar); // new TGLayoutHints());
fShowTitleBar->Connect("Clicked()", "TEveWindowEditor", this,
"DoShowTitleBar()");
}
////////////////////////////////////////////////////////////////////////////////
/// Set model object.
void TEveWindowEditor::SetModel(TObject* obj)
{
fM = dynamic_cast<TEveWindow*>(obj);
fShowTitleBar->SetState(fM->GetShowTitleBar() ? kButtonDown : kButtonUp);
}
////////////////////////////////////////////////////////////////////////////////
/// Slot for ShowTitleBar.
void TEveWindowEditor::DoShowTitleBar()
{
fM->SetShowTitleBar(fShowTitleBar->IsOn());
Update();
}