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TEveLineGL.h
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TEveLineGL.h
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// @(#)root/eve:$Id$
// Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TEveLineGL
#define ROOT_TEveLineGL
#include "TGLObject.h"
#include "TPointSet3DGL.h"
class TGLViewer;
class TGLScene;
class TEveLine;
class TEveLineGL : public TPointSet3DGL
{
private:
TEveLineGL(const TEveLineGL&); // Not implemented
TEveLineGL& operator=(const TEveLineGL&); // Not implemented
protected:
TEveLine* fM; // fModel dynamic-casted to TEveLineGL
public:
TEveLineGL();
virtual ~TEveLineGL() {}
virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0);
virtual void DirectDraw(TGLRnrCtx & rnrCtx) const;
// To support two-level selection
// virtual Bool_t SupportsSecondarySelect() const { return kTRUE; }
// virtual void ProcessSelection(UInt_t* ptr, TGLViewer*, TGLScene*);
ClassDef(TEveLineGL, 0); // GL-renderer for TEveLine class.
};
#endif