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glue with realtime #1

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titoasty opened this issue Aug 3, 2019 · 2 comments
Closed

glue with realtime #1

titoasty opened this issue Aug 3, 2019 · 2 comments

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@titoasty
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titoasty commented Aug 3, 2019

Hi,

I'm trying to use your ported sdk with a realtime script so I can test in local.
I'm wondering where I can use AcceptPlayerSession? I can't find any function to listen to incoming clients.
Could you help me? You seem way more advanced than me :)

@dplusic
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dplusic commented Aug 5, 2019

@titoasty

You need to use your own method to connect clients to server instances.
GameLift component in AWS SDK is between clients and AWS GameLift.
GameLift Server SDK (like this project) connects game servers to AWS GameLift.

I used socket.io for the purpose in this toy project.

This diagram would be helpful.

@titoasty
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titoasty commented Aug 5, 2019

Oh wow, this diagram is exactly what I needed!
It's crystal clear now, and actually quite easy :)
Thanks a lot for your help.

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