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The current game clock speed is recklessly based on requestAnimationFrame alone.
requestAnimationFrame
Results in the game speed going ludicrously fast on modern hardware.
Fixing it to an absolute rate will solve this + allow for proper multiplayer server logic.
The text was updated successfully, but these errors were encountered:
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The current game clock speed is recklessly based on
requestAnimationFrame
alone.Results in the game speed going ludicrously fast on modern hardware.
Fixing it to an absolute rate will solve this + allow for proper multiplayer server logic.
The text was updated successfully, but these errors were encountered: