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Implement global UUID system #1

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GoogleCodeExporter opened this issue Jan 26, 2016 · 1 comment
Open

Implement global UUID system #1

GoogleCodeExporter opened this issue Jan 26, 2016 · 1 comment

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@GoogleCodeExporter
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For the dynamic objects as defined in the pre-baseline game file it would be 
great if they could have some global UUID system so that you can make changes 
to that game file (i.e. add mods and so on) without (seriously) affecting saved 
game files. The current system is very brittle as it depends on the unique ID's 
(32-bit integers) that are assigned sequentially when objects are created.

Original issue reported on code.google.com by jorrit.t...@gmail.com on 13 Oct 2011 at 12:21

@GoogleCodeExporter
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Original comment by jorrit.t...@gmail.com on 8 Nov 2012 at 1:33

  • Added labels: CEL

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