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CP4_Blocky

University project, implementation of voxel engine with usage of OpenGL standard (GLFW, GLAD).

CPP Linux Windows

Description

My first time in the graphical programming. I could do better here with design patterns and general code quality, but I was more focused on learning new technologies. Time for this project was limited and finally I didn't optimize it well. Definetelly worth going back, and doing refactor.

What I learned

  • Basics of OpenGL API
  • How rendering pipeline works
  • How to create simple renderer, camera etc.
  • How to abstract OpenGL to classes
  • Managing vertex data at the level of bits (3 bits for x position component etc.)

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Voxel engine implementation.

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