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Fix synchronisation between visibility and opaque resolve passes. #514

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DragonJoker opened this issue Jan 23, 2023 · 0 comments · Fixed by #515
Closed

Fix synchronisation between visibility and opaque resolve passes. #514

DragonJoker opened this issue Jan 23, 2023 · 0 comments · Fixed by #515
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@DragonJoker
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Currently opaque resolve doesn't check for visibility pass being enabled, hence producing some inconsistencies in image layouts during nodes changes.

@DragonJoker DragonJoker added this to the 0.15.0 milestone Jan 23, 2023
@DragonJoker DragonJoker added this to To do in Castor3D via automation Jan 23, 2023
@DragonJoker DragonJoker self-assigned this Jan 23, 2023
Castor3D automation moved this from To do to Done Jan 23, 2023
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