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You technically don't have to copy your files to the API folder, you can also set the InputAbsolute path directly to the location where you extracted the CASC.
The exception is caused by the fact that multiple translation string keys (WESTRING_...) were found with different values. This is a problem if you want to add these to a dictionary. If the keys have the same values this problem is ignored, but when they are different it throws an exception.
I am assuming you are using patch 1.32, since this doesn't happen for me when I use the game data from patch 1.31.
To avoid this issue just remove the exception from the code, then it will simply add the first keyvaluepair it finds to the dictionary, and other kvps with the same key will be ignored.
Thankyou, that makes sense. I failed to mention that removing the exception did seem to resolve the issue but I wasn't sure if it would break something else. You're correct that I'm on patch 1.32; I don't really understand why its editor string files have duplicate keys.
Would you please be able to provide some guidance on running this project? I have done the following:
I don't know how to interpret this error.
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