Skip to content

draklaw/ld39

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
src
 
 
 
 
 
 
 
 
 
 

Draklia's game for Ludum Dare 39 (to be named...)

This one is going to be a platformer.

Presentation

[ TODO ! ]

Compilation

Clone the repository. We use a submodule to include our "game engine", Lair. So you should clone with --recursive:

git clone --recursive <clone-url>

The only dependency of the project is Lair, our homebrew game engine. However, Lair has several dependencies. Refer to Lair's Readme.md for more information. Using a package manager is highly recommended. We build the Windows version using MSYS2.

We use cmake to compile. Once the dependencies are installed, assuming they are in a standard place where cmake can find them, all you need to do is

mkdir <some-build-directory>
cd <some-build-directory>
cmake <project-root>
make

If, as suggested above, you choose to do an out-of-source build, you must make sure that the game can find the assets folder. Just copy or link the asset folder in the directory of the executable, and you're good to go. If the game complain about missing DLLs (typical under Windows), you have to copy them to the executable directory. Now enjoy the game !

About

Another modest participation to Ludum Dare 39.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published