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When the player is on a physics object that isn't seen as "rideable physics" (object with a mass > player controller mass * 2) the player will slide around on the object and off of it!
Appears to be some sort of circular inclusion of velocity. VPhysics reports back a velocity to the game, the game amplifies this velocity and it goes back into VPhysics.
Also the player can't jump off of physics objects.
The text was updated successfully, but these errors were encountered:
When the player is on a physics object that isn't seen as "rideable physics" (object with a mass > player controller mass * 2) the player will slide around on the object and off of it!
Also the player can't jump off of physics objects.
The text was updated successfully, but these errors were encountered: