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Bug with trains #238

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spark512 opened this issue Aug 23, 2016 · 4 comments
Closed

Bug with trains #238

spark512 opened this issue Aug 23, 2016 · 4 comments

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@spark512
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spark512 commented Aug 23, 2016

I read somewhere that trains are bugged on cs 1.6 because they dont follow the new round event. If a train gets activated and the round ends before it reaches the destination, when a new round starts, the train is not properly reset, it's position is set back to start, but it is still active and going towards the destination. Can anything be done to fix this and make trains properly reset on new round?

Is this an issue for ReHLDS or should i ask in ReGameDLL_CS?

@s1lentq
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s1lentq commented Aug 23, 2016

It is to ReGameDLL_CS, you have a map to reproduce the issue?

@spark512
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spark512 commented Aug 23, 2016

Yes, usually zombie escape maps. I can send you one where i know the problem happens, for you to test.

@spark512
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spark512 commented Aug 23, 2016

Posted in ReGameDLL_CS issue # 55 - s1lentq/ReGameDLL_CS#55

@spark512
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spark512 commented Sep 8, 2016

Under work at ReGameDLL_CS. Issue can be closed here.

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