-
-
Notifications
You must be signed in to change notification settings - Fork 53
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Starting from zero #10
Comments
@GiantQuartz We could add some mobs and NPC's that you can store items in 😄 |
@GiantQuartz That as well as more powerful types of mobs, similar to bosses but not too powerful. I have successfully created that and it's quite amazing. With that we could use the other spawn eggs that have no function like 383:1 - 4, I believe there are more non used spawn eggs but 4 is where I stopped looking. 😃 |
@Skull3x Yep, i also found that spawn eggs with id's of 383:4 - 9 are usable, and many more after 383:28; This will be helpful with the mobs. 😄 |
@Skull3x @XShockinFireX The item isn't a problem, we can just create a custom item or set it a custom name to use it as we want. Anyway, these features are not going to be included on SkyBlock. The v2.0 is going to include a flexible API to let developers do their own extensions. |
Looks very promising. I'd recommend changing the "/sb <>" command prefix to /"is <>", since I think most players are used to this from the pc version. Combine "/sb join" and "/sb home" into one command, and automatically teleport the player to the island after creation. Possibly make a language file and make the chest inventory customizable. |
@GiantQuartz Understood 👍 |
I'm going to fully recode the project as It has a really messy source.
Also, the next version will be 2.0 instead 0.2.0.
If you've got any sort of suggestion, my ears are open, just comment below.
The text was updated successfully, but these errors were encountered: