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Starting from zero #10

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dresnite opened this issue Oct 2, 2016 · 6 comments
Closed

Starting from zero #10

dresnite opened this issue Oct 2, 2016 · 6 comments

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@dresnite
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dresnite commented Oct 2, 2016

I'm going to fully recode the project as It has a really messy source.
Also, the next version will be 2.0 instead 0.2.0.

If you've got any sort of suggestion, my ears are open, just comment below.

@jdot-r
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jdot-r commented Oct 2, 2016

@GiantQuartz We could add some mobs and NPC's that you can store items in 😄

@jdot-r
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jdot-r commented Oct 2, 2016

@GiantQuartz That as well as more powerful types of mobs, similar to bosses but not too powerful. I have successfully created that and it's quite amazing. With that we could use the other spawn eggs that have no function like 383:1 - 4, I believe there are more non used spawn eggs but 4 is where I stopped looking. 😃

@Shock95
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Shock95 commented Oct 2, 2016

@Skull3x Yep, i also found that spawn eggs with id's of 383:4 - 9 are usable, and many more after 383:28; This will be helpful with the mobs. 😄

@dresnite
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dresnite commented Oct 4, 2016

@Skull3x @XShockinFireX The item isn't a problem, we can just create a custom item or set it a custom name to use it as we want. Anyway, these features are not going to be included on SkyBlock. The v2.0 is going to include a flexible API to let developers do their own extensions.

@ghost
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ghost commented Oct 6, 2016

Looks very promising. I'd recommend changing the "/sb <>" command prefix to /"is <>", since I think most players are used to this from the pc version. Combine "/sb join" and "/sb home" into one command, and automatically teleport the player to the island after creation. Possibly make a language file and make the chest inventory customizable.

@jdot-r
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jdot-r commented Oct 6, 2016

@GiantQuartz Understood 👍

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