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MainWindow.h
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MainWindow.h
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#if !defined(AFX_MAINWINDOW_H__FB128C05_C7C0_11D1_8BD5_C70EEF9E9032__INCLUDED_)
#define AFX_MAINWINDOW_H__FB128C05_C7C0_11D1_8BD5_C70EEF9E9032__INCLUDED_
#include "SimulationSettings.h" // Added by ClassView
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// MainWindow.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CMainWindow dialog
class CMainWindow : public CDialog
{
// Construction
public:
HICON m_hIcon;
POINT XSectionEnd;
POINT XSectionStart;
POINT Adjust3DStart;
bool XSectionMode;
bool Adjust3DView;
bool Adjust3DZoom;
CMainWindow(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CMainWindow)
enum { IDD = IDD_MAINDIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainWindow)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CMainWindow)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnClose();
afx_msg void OnMenuhelp();
afx_msg void OnXsection();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnPaint();
afx_msg void OnAbout();
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINWINDOW_H__FB128C05_C7C0_11D1_8BD5_C70EEF9E9032__INCLUDED_)