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For some reason I can't work out how to define a sprite sequence just using the filename, e.g. "ufsabmn0", without ".spr".
The text was updated successfully, but these errors were encountered:
You need to define code for this in your HackySpriteSequenceLoader class. See TilesetSpecificSpriteSequenceLoader for an example.
HackySpriteSequenceLoader
TilesetSpecificSpriteSequenceLoader
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Addressed with sprite sequence loader. Closing.
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For some reason I can't work out how to define a sprite sequence just using the filename, e.g. "ufsabmn0", without ".spr".
The text was updated successfully, but these errors were encountered: