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In tinkering with a basic model, I found that:
var baseHeight = 10; var offset = 2; translate(z = baseHeight / 2 + offset)
Results in a translation of 2.5 (i.e. 10 / (2 + 2) ), not 7, as I would expect
I then tried this:
translate(z = (baseHeight / 2) + offset)
And that does result in a translation of 7
Build info: DSLCAD v 0.1.0 Platform: Windows 11
The text was updated successfully, but these errors were encountered:
Makes sense. I think this can be classified as a bug and we can fix it up. It might break some existing code so lets do this sooner than later.
Sorry, something went wrong.
This is now fixed in the code. Will cut a pre-release soon.
Fixed as of https://github.com/DSchroer/dslcad/releases/tag/v0.0.2-pre.4
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In tinkering with a basic model, I found that:
Results in a translation of 2.5 (i.e. 10 / (2 + 2) ), not 7, as I would expect
I then tried this:
And that does result in a translation of 7
The text was updated successfully, but these errors were encountered: