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n_new.go
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n_new.go
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package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// New node
type New struct {
FreeFloating freefloating.Collection
Position *position.Position
Class node.Node
ArgumentList *node.ArgumentList
}
// NewNew node constructor
func NewNew(Class node.Node, ArgumentList *node.ArgumentList) *New {
return &New{
FreeFloating: nil,
Class: Class,
ArgumentList: ArgumentList,
}
}
// SetPosition sets node position
func (n *New) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *New) GetPosition() *position.Position {
return n.Position
}
func (n *New) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *New) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *New) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Class != nil {
v.EnterChildNode("Class", n)
n.Class.Walk(v)
v.LeaveChildNode("Class", n)
}
if n.ArgumentList != nil {
v.EnterChildNode("ArgumentList", n)
n.ArgumentList.Walk(v)
v.LeaveChildNode("ArgumentList", n)
}
v.LeaveNode(n)
}