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n_alt_if.go
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/
n_alt_if.go
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package stmt
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// AltIf node
type AltIf struct {
FreeFloating freefloating.Collection
Position *position.Position
Cond node.Node
Stmt node.Node
ElseIf []node.Node
Else node.Node
}
// NewAltIf node constructor
func NewAltIf(Cond node.Node, Stmt node.Node, ElseIf []node.Node, Else node.Node) *AltIf {
return &AltIf{
FreeFloating: nil,
Cond: Cond,
Stmt: Stmt,
ElseIf: ElseIf,
Else: Else,
}
}
// SetPosition sets node position
func (n *AltIf) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *AltIf) GetPosition() *position.Position {
return n.Position
}
func (n *AltIf) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *AltIf) Attributes() map[string]interface{} {
return nil
}
// AddElseIf add AltElseIf node and returns AltIf node
func (n *AltIf) AddElseIf(ElseIf node.Node) node.Node {
if n.ElseIf == nil {
n.ElseIf = make([]node.Node, 0)
}
n.ElseIf = append(n.ElseIf, ElseIf)
return n
}
// SetElse set AltElse node and returns AltIf node
func (n *AltIf) SetElse(Else node.Node) node.Node {
n.Else = Else
return n
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *AltIf) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Cond != nil {
v.EnterChildNode("Cond", n)
n.Cond.Walk(v)
v.LeaveChildNode("Cond", n)
}
if n.Stmt != nil {
v.EnterChildNode("Stmt", n)
n.Stmt.Walk(v)
v.LeaveChildNode("Stmt", n)
}
if n.ElseIf != nil {
v.EnterChildList("ElseIf", n)
for _, nn := range n.ElseIf {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("ElseIf", n)
}
if n.Else != nil {
v.EnterChildNode("Else", n)
n.Else.Walk(v)
v.LeaveChildNode("Else", n)
}
v.LeaveNode(n)
}