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timer.go
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timer.go
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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Package gxtime encapsulates some golang.time functions
package gxtime
import (
"container/list"
"errors"
"log"
"sync"
"sync/atomic"
"time"
)
import (
uatomic "go.uber.org/atomic"
)
import (
gxchan "github.com/dubbogo/gost/container/chan"
gxlog "github.com/dubbogo/gost/log"
)
// nolint
var ErrTimeChannelClosed = errors.New("timer channel closed")
// InitDefaultTimerWheel initializes a default timer wheel
func InitDefaultTimerWheel() {
defaultTimerWheelOnce.Do(func() {
defaultTimerWheel = NewTimerWheel()
})
}
func GetDefaultTimerWheel() *TimerWheel {
return defaultTimerWheel
}
// Now returns the current time.
func Now() time.Time {
return defaultTimerWheel.Now()
}
////////////////////////////////////////////////
// timer node
////////////////////////////////////////////////
var (
defaultTimerWheelOnce sync.Once
defaultTimerWheel *TimerWheel
nextID TimerID
curGxTime = time.Now().UnixNano() // current goext time in nanoseconds
)
const (
maxMS = 1000
maxSecond = 60
maxMinute = 60
maxHour = 24
maxDay = 31
// the time accuracy is millisecond.
minTickerInterval = 10e6
maxTimerLevel = 5
)
func msNum(expire int64) int64 { return expire / int64(time.Millisecond) }
func secondNum(expire int64) int64 { return expire / int64(time.Minute) }
func minuteNum(expire int64) int64 { return expire / int64(time.Minute) }
func hourNum(expire int64) int64 { return expire / int64(time.Hour) }
func dayNum(expire int64) int64 { return expire / (maxHour * int64(time.Hour)) }
// TimerFunc defines the time func.
// if the return error is not nil, the related timer will be closed.
type TimerFunc func(ID TimerID, expire time.Time, arg interface{}) error
// TimerID is the id of a timer node
type TimerID = uint64
type timerNode struct {
ID TimerID // node id
trig int64 // trigger time
typ TimerType // once or loop
period int64 // loop period
timerRun TimerFunc // timer func
arg interface{} // func arg
}
func newTimerNode(f TimerFunc, typ TimerType, period int64, arg interface{}) *timerNode {
return &timerNode{
ID: atomic.AddUint64(&nextID, 1),
trig: atomic.LoadInt64(&curGxTime) + period,
typ: typ,
period: period,
timerRun: f,
arg: arg,
}
}
func compareTimerNode(first, second *timerNode) int {
var ret int
if first.trig < second.trig {
ret = -1
} else if first.trig > second.trig {
ret = 1
} else {
ret = 0
}
return ret
}
type timerAction = int64
const (
TimerActionAdd timerAction = 1
TimerActionDel timerAction = 2
TimerActionReset timerAction = 3
)
type timerNodeAction struct {
node *timerNode
action timerAction
}
////////////////////////////////////////////////
// timer wheel
////////////////////////////////////////////////
const (
timerNodeQueueSize = 128
)
var (
limit = [maxTimerLevel + 1]int64{maxMS, maxSecond, maxMinute, maxHour, maxDay}
msLimit = [maxTimerLevel + 1]int64{
int64(time.Millisecond),
int64(time.Second),
int64(time.Minute),
int64(time.Hour),
int64(maxHour * time.Hour),
}
)
// TimerWheel is a timer based on multiple wheels
type TimerWheel struct {
start int64 // start clock
clock int64 // current time in nanosecond
number uatomic.Int64 // timer node number
hand [maxTimerLevel]int64 // clock
slot [maxTimerLevel]*list.List // timer list
enable uatomic.Bool // timer ready or closed
timerQ *gxchan.UnboundedChan // timer event notify channel
once sync.Once // for close ticker
ticker *time.Ticker // virtual atomic clock
wg sync.WaitGroup // gr sync
}
// NewTimerWheel returns a @TimerWheel object.
func NewTimerWheel() *TimerWheel {
w := &TimerWheel{
clock: atomic.LoadInt64(&curGxTime),
// in fact, the minimum time accuracy is 10ms.
ticker: time.NewTicker(time.Duration(minTickerInterval)),
timerQ: gxchan.NewUnboundedChan(timerNodeQueueSize),
}
w.enable.Store(true)
w.start = w.clock
for i := 0; i < maxTimerLevel; i++ {
w.slot[i] = list.New()
}
w.wg.Add(1)
go func() {
defer w.wg.Done()
var (
t time.Time
cFlag bool
)
LOOP:
for {
if !w.enable.Load() {
break LOOP
}
select {
case t, cFlag = <-w.ticker.C:
if !cFlag {
break LOOP
}
atomic.StoreInt64(&curGxTime, t.UnixNano())
ret := w.timerUpdate(t)
if ret == 0 {
w.run()
}
case node, qFlag := <-w.timerQ.Out():
if !qFlag {
break LOOP
}
nodeAction := node.(*timerNodeAction)
// just one w.timerQ channel to ensure the exec sequence of timer event.
switch {
case nodeAction.action == TimerActionAdd:
w.number.Add(1)
w.insertTimerNode(nodeAction.node)
case nodeAction.action == TimerActionDel:
w.number.Add(-1)
w.deleteTimerNode(nodeAction.node)
case nodeAction.action == TimerActionReset:
// log.CInfo("node action:%#v", nodeAction)
w.resetTimerNode(nodeAction.node)
default:
w.number.Add(1)
w.insertTimerNode(nodeAction.node)
}
}
}
log.Printf("the timeWheel runner exit, current timer node num:%d", w.number.Load())
}()
return w
}
func (w *TimerWheel) output() {
for idx := range w.slot {
log.Printf("print slot %d\n", idx)
// w.slot[idx].Output()
}
}
// TimerNumber returns the timer obj number in wheel
func (w *TimerWheel) TimerNumber() int {
return int(w.number.Load())
}
// Now returns the current time
func (w *TimerWheel) Now() time.Time {
return UnixNano2Time(atomic.LoadInt64(&curGxTime))
}
func (w *TimerWheel) run() {
var (
clock int64
err error
node *timerNode
slot *list.List
reinsertNodes []*timerNode
)
slot = w.slot[0]
clock = atomic.LoadInt64(&w.clock)
var next *list.Element
for e := slot.Front(); e != nil; e = next {
node = e.Value.(*timerNode)
if clock < node.trig {
break
}
err = node.timerRun(node.ID, UnixNano2Time(clock), node.arg)
if err == nil && node.typ == TimerLoop {
reinsertNodes = append(reinsertNodes, node)
// w.insertTimerNode(node)
} else {
w.number.Add(-1)
}
next = e.Next()
slot.Remove(e)
}
for _, reinsertNode := range reinsertNodes {
reinsertNode.trig += reinsertNode.period
w.insertTimerNode(reinsertNode)
}
}
func (w *TimerWheel) insertSlot(idx int, node *timerNode) {
var (
pos *list.Element
slot *list.List
)
slot = w.slot[idx]
for e := slot.Front(); e != nil; e = e.Next() {
if compareTimerNode(node, e.Value.(*timerNode)) < 0 {
pos = e
break
}
}
if pos != nil {
slot.InsertBefore(node, pos)
} else {
// if slot is empty or @node_ptr is the maximum node
// in slot, insert it at the last of slot
slot.PushBack(node)
}
}
func (w *TimerWheel) deleteTimerNode(node *timerNode) {
var level int
LOOP:
for level = range w.slot[:] {
for e := w.slot[level].Front(); e != nil; e = e.Next() {
if e.Value.(*timerNode).ID == node.ID {
w.slot[level].Remove(e)
// atomic.AddInt64(&w.number, -1)
break LOOP
}
}
}
}
func (w *TimerWheel) resetTimerNode(node *timerNode) {
var level int
LOOP:
for level = range w.slot[:] {
for e := w.slot[level].Front(); e != nil; e = e.Next() {
if e.Value.(*timerNode).ID == node.ID {
n := e.Value.(*timerNode)
n.trig -= n.period
n.period = node.period
n.trig += n.period
w.slot[level].Remove(e)
w.insertTimerNode(n)
break LOOP
}
}
}
}
func (w *TimerWheel) deltaDiff(clock int64) int64 {
var handTime int64
for idx, hand := range w.hand[:] {
handTime += hand * msLimit[idx]
}
return clock - w.start - handTime
}
func (w *TimerWheel) insertTimerNode(node *timerNode) {
var (
idx int
diff int64
)
diff = node.trig - atomic.LoadInt64(&w.clock)
switch {
case diff <= 0:
idx = 0
case dayNum(diff) != 0:
idx = 4
case hourNum(diff) != 0:
idx = 3
case minuteNum(diff) != 0:
idx = 2
case secondNum(diff) != 0:
idx = 1
default:
idx = 0
}
w.insertSlot(idx, node)
}
func (w *TimerWheel) timerCascade(level int) {
var (
guard bool
clock int64
diff int64
cur *timerNode
)
clock = atomic.LoadInt64(&w.clock)
var next *list.Element
for e := w.slot[level].Front(); e != nil; e = next {
cur = e.Value.(*timerNode)
diff = cur.trig - clock
switch {
case cur.trig <= clock:
guard = false
case level == 1:
guard = secondNum(diff) > 0
case level == 2:
guard = minuteNum(diff) > 0
case level == 3:
guard = hourNum(diff) > 0
case level == 4:
guard = dayNum(diff) > 0
}
if guard {
break
}
next = e.Next()
w.slot[level].Remove(e)
w.insertTimerNode(cur)
}
}
func (w *TimerWheel) timerUpdate(curTime time.Time) int {
var (
clock int64
now int64
idx int32
diff int64
maxIdx int32
inc [maxTimerLevel + 1]int64
)
now = curTime.UnixNano()
clock = atomic.LoadInt64(&w.clock)
diff = now - clock
diff += w.deltaDiff(clock)
if diff < minTickerInterval*0.7 {
return -1
}
atomic.StoreInt64(&w.clock, now)
for idx = maxTimerLevel - 1; 0 <= idx; idx-- {
inc[idx] = diff / msLimit[idx]
diff %= msLimit[idx]
}
maxIdx = 0
for idx = 0; idx < maxTimerLevel; idx++ {
if 0 != inc[idx] {
w.hand[idx] += inc[idx]
inc[idx+1] += w.hand[idx] / limit[idx]
w.hand[idx] %= limit[idx]
maxIdx = idx + 1
}
}
for idx = 1; idx < maxIdx; idx++ {
w.timerCascade(int(idx))
}
return 0
}
// Stop stops the ticker
func (w *TimerWheel) Stop() {
w.once.Do(func() {
w.enable.Store(false)
// close(w.timerQ) // to defend data race warning
w.ticker.Stop()
})
}
// Close stops the timer wheel and wait for all grs.
func (w *TimerWheel) Close() {
w.Stop()
w.wg.Wait()
}
////////////////////////////////////////////////
// timer
////////////////////////////////////////////////
// TimerType defines a timer task type.
type TimerType int32
const (
TimerOnce TimerType = 0x1 << 0
TimerLoop TimerType = 0x1 << 1
)
// AddTimer adds a timer asynchronously and returns a timer struct obj. It returns error if it failed.
//
// Attention that @f may block the timer gr. So u should create a gr to exec ur function asynchronously
// if it may take a long time.
//
// args:
// @f: timer function.
// @typ: timer type
// @period: timer loop interval. its unit is nanosecond.
// @arg: timer argument which is used by @f.
func (w *TimerWheel) AddTimer(f TimerFunc, typ TimerType, period time.Duration, arg interface{}) (*Timer, error) {
if !w.enable.Load() {
return nil, ErrTimeChannelClosed
}
t := &Timer{w: w}
node := newTimerNode(f, typ, int64(period), arg)
select {
case w.timerQ.In() <- &timerNodeAction{node: node, action: TimerActionAdd}:
t.ID = node.ID
return t, nil
}
}
func (w *TimerWheel) deleteTimer(t *Timer) error {
if !w.enable.Load() {
return ErrTimeChannelClosed
}
select {
case w.timerQ.In() <- &timerNodeAction{action: TimerActionDel, node: &timerNode{ID: t.ID}}:
return nil
}
}
func (w *TimerWheel) resetTimer(t *Timer, d time.Duration) error {
if !w.enable.Load() {
return ErrTimeChannelClosed
}
select {
case w.timerQ.In() <- &timerNodeAction{action: TimerActionReset, node: &timerNode{ID: t.ID, period: int64(d)}}:
return nil
}
}
func sendTime(_ TimerID, t time.Time, arg interface{}) error {
select {
case arg.(chan time.Time) <- t:
default:
// log.CInfo("sendTime default")
}
return nil
}
// NewTimer creates a new Timer that will send
// the current time on its channel after at least duration d.
func (w *TimerWheel) NewTimer(d time.Duration) *Timer {
c := make(chan time.Time, 1)
t := &Timer{
C: c,
}
timer, err := w.AddTimer(sendTime, TimerOnce, d, c)
if err == nil {
t.ID = timer.ID
t.w = timer.w
return t
}
gxlog.CError("addTimer fail, err is %v", err)
close(c)
return nil
}
// After waits for the duration to elapse and then sends the current time
// on the returned channel.
func (w *TimerWheel) After(d time.Duration) <-chan time.Time {
//timer := defaultTimer.NewTimer(d)
//if timer == nil {
// return nil
//}
//
//return timer.C
return w.NewTimer(d).C
}
func goFunc(_ TimerID, _ time.Time, arg interface{}) error {
go arg.(func())()
return nil
}
// AfterFunc waits for the duration to elapse and then calls f
// in its own goroutine. It returns a Timer that can
// be used to cancel the call using its Stop method.
func (w *TimerWheel) AfterFunc(d time.Duration, f func()) *Timer {
t, _ := w.AddTimer(goFunc, TimerOnce, d, f)
return t
}
// Sleep pauses the current goroutine for at least the duration d.
// A negative or zero duration causes Sleep to return immediately.
func (w *TimerWheel) Sleep(d time.Duration) {
<-w.NewTimer(d).C
}
////////////////////////////////////////////////
// ticker
////////////////////////////////////////////////
// NewTicker returns a new Ticker containing a channel that will send
// the time on the channel after each tick. The period of the ticks is
// specified by the duration argument. The ticker will adjust the time
// interval or drop ticks to make up for slow receivers.
// The duration d must be greater than zero; if not, NewTicker will
// panic. Stop the ticker to release associated resources.
func (w *TimerWheel) NewTicker(d time.Duration) *Ticker {
c := make(chan time.Time, 1)
timer, err := w.AddTimer(sendTime, TimerLoop, d, c)
if err == nil {
timer.C = c
return (*Ticker)(timer)
}
gxlog.CError("addTimer fail, err is %v", err)
close(c)
return nil
}
// TickFunc returns a Ticker
func (w *TimerWheel) TickFunc(d time.Duration, f func()) *Ticker {
t, err := w.AddTimer(goFunc, TimerLoop, d, f)
if err == nil {
return (*Ticker)(t)
}
gxlog.CError("addTimer fail, err is %v", err)
return nil
}
// Tick is a convenience wrapper for NewTicker providing access to the ticking
// channel only. While Tick is useful for clients that have no need to shut down
// the Ticker, be aware that without a way to shut it down the underlying
// Ticker cannot be recovered by the garbage collector; it "leaks".
// Unlike NewTicker, Tick will return nil if d <= 0.
func (w *TimerWheel) Tick(d time.Duration) <-chan time.Time {
return w.NewTicker(d).C
}