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Enemy AI Randomization? #155

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NARFNra opened this issue Aug 30, 2018 · 1 comment
Open

Enemy AI Randomization? #155

NARFNra opened this issue Aug 30, 2018 · 1 comment

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@NARFNra
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NARFNra commented Aug 30, 2018

My apologies if this is not the correct way to request potential features, but as Github has no PM system anymore and your personal site's contact forms are not functioning, I assume this is the best way to discuss it.

Are you considering possibly randomizing some traits of enemy AI at a later date? I've been translating a Japanese document containing notable addresses akin to the ones currently used in the Boss AI file in my spare time, and at least a few of the resources like Minikerog jump heights and speeds and so forth could probably be changed for enemies to allow for a reasonably differing experience.

@duckfist
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duckfist commented Sep 3, 2018

This is a fine way to request features, or you could post in the Discord channel.

I have considered randomizing enemy properties like bosses, but decided not to dive that deep since it already took considerable effort to pick apart the robot master properties. But I do think it would be cool to have, so you're welcome to work on this if you like. Or, feel free to share the translation when you're done, and maybe I'll get some inspiration when looking it over.

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