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Hello.
First of all, thank you for your OpenGL framework, which is very handy (BTW, I
have some suggestions concerning some minor architectural concerns that I will
take time to deliver to you).
I'm currently trying to make the RenderSurfaceView translucent, with no
success. Before invoking the "applyRenderer()" method, I invoke a
"getHolder().setFormat(PixelFormat.TRANSLUCENT)" on the RenderSurfaceView
instance (as suggested in the GLSurfaceView Android documentation), but this
does not seem to produce any effect.
Could you indicate how to achieve that, please? Thank you for your support and
your time. Regards,
Édouard
Original issue reported on code.google.com by the.edou...@gmail.com on 22 Sep 2010 at 6:42
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
the.edou...@gmail.com
on 22 Sep 2010 at 6:42The text was updated successfully, but these errors were encountered: