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Make Work shifts depended on sector. #37

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Sipke82 opened this issue Jul 3, 2018 · 4 comments
Closed

Make Work shifts depended on sector. #37

Sipke82 opened this issue Jul 3, 2018 · 4 comments
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feature New feature or request won't fix This will not be worked on

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@Sipke82
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Sipke82 commented Jul 3, 2018

It would be more realistic if workshits would depend on sector for instance:
Industry: Shift1: 6am - 2pm Shift 2: 2 pm till 10 pm (not sure about agriculture
IT and offices : 9 am - 5:30 pm
Shops: 11 am - 8 pm
Leisure: shift 3 pm - 3 am ? in two shifts?
etc etc
Best would be if it could be user configurable, perhaps via an XML file?

@dymanoid
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dymanoid commented Jul 3, 2018

While this is of course realistic, it makes the game too complicated. I'm not sure it is worth to implement this.

@dymanoid dymanoid added feature New feature or request won't fix This will not be worked on labels Jul 3, 2018
@dymanoid
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dymanoid commented Jul 6, 2018

As of v1.2, there are already different shifts count for different building types (e.g. Industry - 3 shifts, offices - 1 shift etc.) There is a special extended first shift for some buildings too (starts early in the morning). So I think I will not over-complicate this.

@dymanoid dymanoid closed this as completed Jul 6, 2018
@Sipke82
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Sipke82 commented Jul 6, 2018

I agree, don't overdo it. Could you make some kind of overview of the current work shifts per building type, so we can anticipate :-)

@dymanoid
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dymanoid commented Jul 6, 2018

Creating an overview is a good idea, thanks! You can read it in this topic.

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