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@earok earok released this May 20, 2021

Includes further bug fixes and a PICO-8 importer

Assets 2

@earok earok released this May 16, 2021

Parallax, imploder and moving platforms. Fixed an issue with importing parallax base.

Assets 2

@earok earok released this Mar 6, 2021

Reverted EHB settings on Amigo
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@earok earok released this Feb 18, 2021

Copper skies, enemy melee boxes and more.

Assets 2

@earok earok released this Feb 2, 2021

2021.2 soft launch
Assets 2

@earok earok released this Jan 7, 2021

Update including a new Snake sample and a raft of performance related tweaks.

Assets 2

@earok earok released this Jan 2, 2021

Fixes for Backbone import, includes slopes and custom animation loops.

Assets 2
Dec 29, 2020
Update README.md

@earok earok released this Dec 24, 2020

Initial "Unity" version of the Scorpion Editor. Includes a brand new sample game (Super Go Down The Hole) and various new features.

Assets 2

@earok earok released this Jun 22, 2020

Massive update that includes "Amigo the Fox" complete sample game, and a large number of fixes and updates to accommodate it, including but not limited to:

  • Mid-air platformer control is drastically improved, though there's still some refinements to be done.
  • Ability to set collision handling per direction. It's now possible to define that an enemy will bounce off walls but won't bounce when hitting the floor from height, for example.
  • Ability to configure a platformer actor so it won't walk off it's platform (this is done from the 'collision down' parameter).
  • Previously, a "player projectile" type couldn't collide with the player itself. This has been fixed, allowing for objects that collide with both the player and other objects.
  • Removal of various unused parameters for simplicity.
  • Improved efficiency of animated tile system.
  • AGA enhancement: Fades are super smooth 24 bit. On OCS machines, fades remain at 12 bit.
  • AGA enhancement: Color palette is 24 bit. On OCS machines, palette remains at 12 bit.
  • Map compilation has been made much more powerful. You can include any number of background and foreground layers and the compiler will merge them all down to a tight and efficient tileset, containing no visually redundant tiles.
  • A1000 officially supported.
  • ECS/AGA enhancement: Border blank. Border is always black, even when index 0 of palette isn't.
  • Various improvements for Backbone importer.
  • Default fonts are included with every new project (cheers to Koyot for this).
  • Commercial derived sample games have been depreciated, and will be replaced and removed in future updates. They were never meant to be finished, they were simply meant to show that commercial quality, console like games are entirely possible in the engine. They'll be replaced with similar games featuring free assets.
  • Various other minor tweaks to support 'Amigo the Fox' and future Scorpion games.
Assets 3