Skip to content

2022.8

Compare
Choose a tag to compare
@earok earok released this 18 Jan 02:58
· 47 commits to master since this release
  • New game sample: "Elf Spirit Hunters"
  • Sprite sheet importer includes scaling function inspired by the RotSprite algorithm
  • Integration with Tiled's "template" system in order to allow actors to be placed at exact pixel-perfect coordinates (as well as to allow VARs to be set per actor on the map itself)
  • New "asset bundles" system allows you to be very granular about which sound effects and animations are in memory at any one time
  • Removed all limitations on screen width, allowing 320x wide games to be possible
  • New "cartridge" file structure merges the many previously output files into a single file
  • New "debug mode" feature allows for stepping through codeblocks at real time line by line during gameplay
  • New "Maryo", "Sonyc" and "Jetpack" movement types allowing for improved platformer game control
  • Support for the "Endrun" utility for freeing additional memory on the A500 Amiga.
  • Anim5 support has been substantially improved, and a new demo has been included for that.
  • Map format has been improved so there's no longer a hard limit of 256 foreground tiles or animated tiles, and memory requirements have been dropped from six bytes per tile to five.
  • A set of new math functions focusing on trigonometry purposes
  • Sundry bug fixes and performance enhancements