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tcp.go
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tcp.go
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package tcp
import (
"fmt"
"net"
v2net "v2ray.com/core/common/net"
)
type Server struct {
Port v2net.Port
MsgProcessor func(msg []byte) []byte
SendFirst []byte
accepting bool
listener *net.TCPListener
}
func (server *Server) Start() (v2net.Destination, error) {
listener, err := net.ListenTCP("tcp", &net.TCPAddr{
IP: []byte{127, 0, 0, 1},
Port: int(server.Port),
Zone: "",
})
if err != nil {
return v2net.Destination{}, err
}
server.Port = v2net.Port(listener.Addr().(*net.TCPAddr).Port)
server.listener = listener
go server.acceptConnections(listener)
localAddr := listener.Addr().(*net.TCPAddr)
return v2net.TCPDestination(v2net.IPAddress(localAddr.IP), v2net.Port(localAddr.Port)), nil
}
func (server *Server) acceptConnections(listener *net.TCPListener) {
server.accepting = true
for server.accepting {
conn, err := listener.Accept()
if err != nil {
fmt.Printf("Failed accept TCP connection: %v\n", err)
continue
}
go server.handleConnection(conn)
}
}
func (server *Server) handleConnection(conn net.Conn) {
if len(server.SendFirst) > 0 {
conn.Write(server.SendFirst)
}
request := make([]byte, 4096)
for true {
nBytes, err := conn.Read(request)
if err != nil {
break
}
response := server.MsgProcessor(request[:nBytes])
conn.Write(response)
}
conn.Close()
}
func (v *Server) Close() {
v.accepting = false
v.listener.Close()
}