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types.go
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types.go
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// Copyright 2021 Chaos Mesh Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
package types
import (
"go.uber.org/fx"
"github.com/chaos-mesh/chaos-mesh/api/v1alpha1"
)
type Controller string
// Object only used for registration webhook for various Kind of chaos custom resources.
// Deprecated: use WebhookObject instead.
// TODO: migrate it to WebhookObject
type Object struct {
// Object should be the same as the kind of the chaos custom resource.
Object v1alpha1.InnerObject
// Name indicates the name of the webhook. It would be used to dedicate enabling the webhook for this Kind of
// chaos custom resource or not.
Name string
}
// ChaosObjects is the list of all kind of chaos custom resource, following the registration pattern.
// Deprecated: use WebhookObjects instead.
var ChaosObjects = fx.Supply(
fx.Annotated{
Group: "objs",
Target: Object{
Name: "awschaos",
Object: &v1alpha1.AWSChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "dnschaos",
Object: &v1alpha1.DNSChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "httpchaos",
Object: &v1alpha1.HTTPChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "iochaos",
Object: &v1alpha1.IOChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "kernelchaos",
Object: &v1alpha1.KernelChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "jvmchaos",
Object: &v1alpha1.JVMChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "networkchaos",
Object: &v1alpha1.NetworkChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "podchaos",
Object: &v1alpha1.PodChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "stresschaos",
Object: &v1alpha1.StressChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "timechaos",
Object: &v1alpha1.TimeChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "gcpchaos",
Object: &v1alpha1.GCPChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "physicalmachinechaos",
Object: &v1alpha1.PhysicalMachineChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "azurechaos",
Object: &v1alpha1.AzureChaos{},
},
},
fx.Annotated{
Group: "objs",
Target: Object{
Name: "blockchaos",
Object: &v1alpha1.BlockChaos{},
},
},
)
// WebhookObject only used for registration the
type WebhookObject struct {
// Object should be the same as the kind of the chaos custom resource.
Object v1alpha1.WebhookObject
// Name indicates the name of the webhook. It would be used to dedicate enabling the webhook for this Kind of
// chaos custom resource or not.
Name string
}
// WebhookObjects is the list of all kind of chaos custom resource, following the registration pattern.
// When you add a new kind of chaos custom resource, please add it to the list.
var WebhookObjects = fx.Supply(
fx.Annotated{
Group: "webhookObjs",
Target: WebhookObject{
Name: "physicalmachine",
Object: &v1alpha1.PhysicalMachine{},
},
},
fx.Annotated{
Group: "webhookObjs",
Target: WebhookObject{
Name: "statuscheck",
Object: &v1alpha1.StatusCheck{},
},
},
)