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server.go
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// Copyright (C) MongoDB, Inc. 2017-present.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
package topology
import (
"context"
"errors"
"fmt"
"math"
"net"
"sync"
"sync/atomic"
"time"
"go.mongodb.org/mongo-driver/event"
"go.mongodb.org/mongo-driver/x/mongo/driver"
"go.mongodb.org/mongo-driver/x/mongo/driver/address"
"go.mongodb.org/mongo-driver/x/mongo/driver/description"
"go.mongodb.org/mongo-driver/x/mongo/driver/operation"
"golang.org/x/sync/semaphore"
)
const minHeartbeatInterval = 500 * time.Millisecond
const connectionSemaphoreSize = math.MaxInt64
// ErrServerClosed occurs when an attempt to Get a connection is made after
// the server has been closed.
var ErrServerClosed = errors.New("server is closed")
// ErrServerConnected occurs when at attempt to Connect is made after a server
// has already been connected.
var ErrServerConnected = errors.New("server is connected")
// SelectedServer represents a specific server that was selected during server selection.
// It contains the kind of the topology it was selected from.
type SelectedServer struct {
*Server
Kind description.TopologyKind
}
// Description returns a description of the server as of the last heartbeat.
func (ss *SelectedServer) Description() description.SelectedServer {
sdesc := ss.Server.Description()
return description.SelectedServer{
Server: sdesc,
Kind: ss.Kind,
}
}
// These constants represent the connection states of a server.
const (
disconnected int32 = iota
disconnecting
connected
connecting
initialized
)
func connectionStateString(state int32) string {
switch state {
case 0:
return "Disconnected"
case 1:
return "Disconnecting"
case 2:
return "Connected"
case 3:
return "Connecting"
case 4:
return "Initialized"
}
return ""
}
// Server is a single server within a topology.
type Server struct {
cfg *serverConfig
address address.Address
connectionstate int32
// connection related fields
pool *pool
sem *semaphore.Weighted
// goroutine management fields
done chan struct{}
checkNow chan struct{}
disconnecting chan struct{}
closewg sync.WaitGroup
// description related fields
desc atomic.Value // holds a description.Server
updateTopologyCallback atomic.Value
averageRTTSet bool
averageRTT time.Duration
// subscriber related fields
subLock sync.Mutex
subscribers map[uint64]chan description.Server
currentSubscriberID uint64
subscriptionsClosed bool
}
// ConnectServer creates a new Server and then initializes it using the
// Connect method.
func ConnectServer(addr address.Address, updateCallback func(description.Server), opts ...ServerOption) (*Server, error) {
srvr, err := NewServer(addr, opts...)
if err != nil {
return nil, err
}
err = srvr.Connect(updateCallback)
if err != nil {
return nil, err
}
return srvr, nil
}
// NewServer creates a new server. The mongodb server at the address will be monitored
// on an internal monitoring goroutine.
func NewServer(addr address.Address, opts ...ServerOption) (*Server, error) {
cfg, err := newServerConfig(opts...)
if err != nil {
return nil, err
}
var maxConns = cfg.maxConns
if maxConns == 0 {
maxConns = math.MaxInt64
}
s := &Server{
cfg: cfg,
address: addr,
sem: semaphore.NewWeighted(int64(maxConns)),
done: make(chan struct{}),
checkNow: make(chan struct{}, 1),
disconnecting: make(chan struct{}),
subscribers: make(map[uint64]chan description.Server),
}
s.desc.Store(description.Server{Addr: addr})
callback := func(desc description.Server) { s.updateDescription(desc, false) }
pc := poolConfig{
Address: addr,
MinPoolSize: cfg.minConns,
MaxPoolSize: cfg.maxConns,
MaxIdleTime: cfg.connectionPoolMaxIdleTime,
PoolMonitor: cfg.poolMonitor,
}
s.pool, err = newPool(pc, withServerDescriptionCallback(callback, cfg.connectionOpts...)...)
if err != nil {
return nil, err
}
return s, nil
}
// Connect initializes the Server by starting background monitoring goroutines.
// This method must be called before a Server can be used.
func (s *Server) Connect(updateCallback func(description.Server)) error {
if !atomic.CompareAndSwapInt32(&s.connectionstate, disconnected, connected) {
return ErrServerConnected
}
s.desc.Store(description.Server{Addr: s.address})
s.updateTopologyCallback.Store(updateCallback)
go s.update()
s.closewg.Add(1)
return s.pool.connect()
}
// Disconnect closes sockets to the server referenced by this Server.
// Subscriptions to this Server will be closed. Disconnect will shutdown
// any monitoring goroutines, closeConnection the idle connection pool, and will
// wait until all the in use connections have been returned to the connection
// pool and are closed before returning. If the context expires via
// cancellation, deadline, or timeout before the in use connections have been
// returned, the in use connections will be closed, resulting in the failure of
// any in flight read or write operations. If this method returns with no
// errors, all connections associated with this Server have been closed.
func (s *Server) Disconnect(ctx context.Context) error {
if !atomic.CompareAndSwapInt32(&s.connectionstate, connected, disconnecting) {
return ErrServerClosed
}
s.updateTopologyCallback.Store((func(description.Server))(nil))
// For every call to Connect there must be at least 1 goroutine that is
// waiting on the done channel.
select {
case <-ctx.Done():
// signal a disconnect and still wait for receiver of done
// to finish.
close(s.disconnecting)
s.done <- struct{}{}
case s.done <- struct{}{}:
}
err := s.pool.disconnect(ctx)
if err != nil {
return err
}
s.closewg.Wait()
atomic.StoreInt32(&s.connectionstate, disconnected)
return nil
}
// Connection gets a connection to the server.
func (s *Server) Connection(ctx context.Context) (driver.Connection, error) {
if s.pool.monitor != nil {
s.pool.monitor.Event(&event.PoolEvent{
Type: "ConnectionCheckOutStarted",
Address: s.pool.address.String(),
})
}
if atomic.LoadInt32(&s.connectionstate) != connected {
return nil, ErrServerClosed
}
err := s.sem.Acquire(ctx, 1)
if err != nil {
if s.pool.monitor != nil {
s.pool.monitor.Event(&event.PoolEvent{
Type: "ConnectionCheckOutFailed",
Address: s.pool.address.String(),
Reason: "timeout",
})
}
return nil, ErrWaitQueueTimeout
}
conn, err := s.pool.get(ctx)
if err != nil {
s.sem.Release(1)
connErr, ok := err.(ConnectionError)
if !ok {
return nil, err
}
// Since the only kind of ConnectionError we receive from pool.Get will be an initialization
// error, we should set the description.Server appropriately.
desc := description.Server{
Kind: description.Unknown,
LastError: connErr.Wrapped,
}
s.updateDescription(desc, false)
return nil, err
}
return &Connection{connection: conn, s: s}, nil
}
// Description returns a description of the server as of the last heartbeat.
func (s *Server) Description() description.Server {
return s.desc.Load().(description.Server)
}
// SelectedDescription returns a description.SelectedServer with a Kind of
// Single. This can be used when performing tasks like monitoring a batch
// of servers and you want to run one off commands against those servers.
func (s *Server) SelectedDescription() description.SelectedServer {
sdesc := s.Description()
return description.SelectedServer{
Server: sdesc,
Kind: description.Single,
}
}
// Subscribe returns a ServerSubscription which has a channel on which all
// updated server descriptions will be sent. The channel will have a buffer
// size of one, and will be pre-populated with the current description.
func (s *Server) Subscribe() (*ServerSubscription, error) {
if atomic.LoadInt32(&s.connectionstate) != connected {
return nil, ErrSubscribeAfterClosed
}
ch := make(chan description.Server, 1)
ch <- s.desc.Load().(description.Server)
s.subLock.Lock()
defer s.subLock.Unlock()
if s.subscriptionsClosed {
return nil, ErrSubscribeAfterClosed
}
id := s.currentSubscriberID
s.subscribers[id] = ch
s.currentSubscriberID++
ss := &ServerSubscription{
C: ch,
s: s,
id: id,
}
return ss, nil
}
// RequestImmediateCheck will cause the server to send a heartbeat immediately
// instead of waiting for the heartbeat timeout.
func (s *Server) RequestImmediateCheck() {
select {
case s.checkNow <- struct{}{}:
default:
}
}
// ProcessError handles SDAM error handling and implements driver.ErrorProcessor.
func (s *Server) ProcessError(err error) {
// Invalidate server description if not master or node recovering error occurs
if cerr, ok := err.(driver.Error); ok && (cerr.NetworkError() || cerr.NodeIsRecovering() || cerr.NotMaster()) {
desc := s.Description()
desc.Kind = description.Unknown
desc.LastError = err
// updates description to unknown
s.updateDescription(desc, false)
// If the node is shutting down or is older than 4.2, we synchronously clear the pool
if cerr.NodeIsShuttingDown() || desc.WireVersion == nil || desc.WireVersion.Max < 8 {
s.RequestImmediateCheck()
s.pool.clear()
}
return
}
if wcerr, ok := err.(driver.WriteConcernError); ok && (wcerr.NodeIsRecovering() || wcerr.NotMaster()) {
desc := s.Description()
desc.Kind = description.Unknown
desc.LastError = err
// updates description to unknown
s.updateDescription(desc, false)
// If the node is shutting down or is older than 4.2, we synchronously clear the pool
if wcerr.NodeIsShuttingDown() || desc.WireVersion == nil || desc.WireVersion.Max < 8 {
s.RequestImmediateCheck()
s.pool.clear()
}
return
}
ne, ok := err.(ConnectionError)
if !ok {
return
}
if netErr, ok := ne.Wrapped.(net.Error); ok && netErr.Timeout() {
return
}
if ne.Wrapped == context.Canceled || ne.Wrapped == context.DeadlineExceeded {
return
}
desc := s.Description()
desc.Kind = description.Unknown
desc.LastError = err
// updates description to unknown
s.updateDescription(desc, false)
}
// update handles performing heartbeats and updating any subscribers of the
// newest description.Server retrieved.
func (s *Server) update() {
defer s.closewg.Done()
heartbeatTicker := time.NewTicker(s.cfg.heartbeatInterval)
rateLimiter := time.NewTicker(minHeartbeatInterval)
defer heartbeatTicker.Stop()
defer rateLimiter.Stop()
checkNow := s.checkNow
done := s.done
var doneOnce bool
defer func() {
if r := recover(); r != nil {
if doneOnce {
return
}
// We keep this goroutine alive attempting to read from the done channel.
<-done
}
}()
var conn *connection
var desc description.Server
desc, conn = s.heartbeat(nil)
s.updateDescription(desc, true)
closeServer := func() {
doneOnce = true
s.subLock.Lock()
for id, c := range s.subscribers {
close(c)
delete(s.subscribers, id)
}
s.subscriptionsClosed = true
s.subLock.Unlock()
if conn == nil || conn.nc == nil {
return
}
conn.nc.Close()
}
for {
select {
case <-done:
closeServer()
return
default:
}
select {
case <-heartbeatTicker.C:
case <-checkNow:
case <-done:
closeServer()
return
}
select {
case <-rateLimiter.C:
case <-done:
closeServer()
return
}
desc, conn = s.heartbeat(conn)
s.updateDescription(desc, false)
}
}
// updateDescription handles updating the description on the Server, notifying
// subscribers, and potentially draining the connection pool. The initial
// parameter is used to determine if this is the first description from the
// server.
func (s *Server) updateDescription(desc description.Server, initial bool) {
defer func() {
// ¯\_(ツ)_/¯
_ = recover()
}()
s.desc.Store(desc)
callback, ok := s.updateTopologyCallback.Load().(func(description.Server))
if ok && callback != nil {
callback(desc)
}
s.subLock.Lock()
for _, c := range s.subscribers {
select {
// drain the channel if it isn't empty
case <-c:
default:
}
c <- desc
}
s.subLock.Unlock()
if initial {
// We don't clear the pool on the first update on the description.
return
}
switch desc.Kind {
case description.Unknown:
s.pool.drain()
}
}
// heartbeat sends a heartbeat to the server using the given connection. The connection can be nil.
func (s *Server) heartbeat(conn *connection) (description.Server, *connection) {
const maxRetry = 2
var saved error
var desc description.Server
var set bool
var err error
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
go func() {
select {
case <-ctx.Done():
case <-s.disconnecting:
cancel()
}
}()
for i := 1; i <= maxRetry; i++ {
var now time.Time
var descPtr *description.Server
if conn != nil && conn.expired() {
if conn.nc != nil {
conn.nc.Close()
}
conn = nil
}
if conn == nil {
opts := []ConnectionOption{
WithConnectTimeout(func(time.Duration) time.Duration { return s.cfg.heartbeatTimeout }),
WithReadTimeout(func(time.Duration) time.Duration { return s.cfg.heartbeatTimeout }),
WithWriteTimeout(func(time.Duration) time.Duration { return s.cfg.heartbeatTimeout }),
}
opts = append(opts, s.cfg.connectionOpts...)
// We override whatever handshaker is currently attached to the options with a basic
// one because need to make sure we don't do auth.
opts = append(opts, WithHandshaker(func(h Handshaker) Handshaker {
now = time.Now()
return operation.NewIsMaster().AppName(s.cfg.appname).Compressors(s.cfg.compressionOpts)
}))
// Override any command monitors specified in options with nil to avoid monitoring heartbeats.
opts = append(opts, WithMonitor(func(*event.CommandMonitor) *event.CommandMonitor {
return nil
}))
conn, err = newConnection(ctx, s.address, opts...)
conn.connect(ctx)
err = conn.wait()
if err == nil {
descPtr = &conn.desc
}
}
// do a heartbeat because a new connection wasn't created so a handshake was not performed
if descPtr == nil && err == nil {
now = time.Now()
op := operation.
NewIsMaster().
ClusterClock(s.cfg.clock).
Deployment(driver.SingleConnectionDeployment{initConnection{conn}})
err = op.Execute(ctx)
if err == nil {
tmpDesc := op.Result(s.address)
descPtr = &tmpDesc
} else {
// close the connection here rather than in the error check below to avoid calling Close on a net.Conn
// that wasn't successfully created
_ = conn.close()
}
}
// we do a retry if the server is connected, if succeed return new server desc (see below)
if err != nil {
saved = err
conn = nil
if _, ok := err.(ConnectionError); ok {
s.pool.drain()
// If the server is not connected, give up and exit loop
if s.Description().Kind == description.Unknown {
break
}
}
continue
}
desc = *descPtr
delay := time.Since(now)
desc = desc.SetAverageRTT(s.updateAverageRTT(delay))
desc.HeartbeatInterval = s.cfg.heartbeatInterval
set = true
break
}
if !set {
desc = description.Server{
Addr: s.address,
LastError: saved,
Kind: description.Unknown,
}
}
return desc, conn
}
func (s *Server) updateAverageRTT(delay time.Duration) time.Duration {
if !s.averageRTTSet {
s.averageRTT = delay
} else {
alpha := 0.2
s.averageRTT = time.Duration(alpha*float64(delay) + (1-alpha)*float64(s.averageRTT))
}
return s.averageRTT
}
// String implements the Stringer interface.
func (s *Server) String() string {
desc := s.Description()
connState := atomic.LoadInt32(&s.connectionstate)
str := fmt.Sprintf("Addr: %s, Type: %s, State: %s",
s.address, desc.Kind, connectionStateString(connState))
if len(desc.Tags) != 0 {
str += fmt.Sprintf(", Tag sets: %s", desc.Tags)
}
if connState == connected {
str += fmt.Sprintf(", Average RTT: %d", desc.AverageRTT)
}
if desc.LastError != nil {
str += fmt.Sprintf(", Last error: %s", desc.LastError)
}
return str
}
// ServerSubscription represents a subscription to the description.Server updates for
// a specific server.
type ServerSubscription struct {
C <-chan description.Server
s *Server
id uint64
}
// Unsubscribe unsubscribes this ServerSubscription from updates and closes the
// subscription channel.
func (ss *ServerSubscription) Unsubscribe() error {
ss.s.subLock.Lock()
defer ss.s.subLock.Unlock()
if ss.s.subscriptionsClosed {
return nil
}
ch, ok := ss.s.subscribers[ss.id]
if !ok {
return nil
}
close(ch)
delete(ss.s.subscribers, ss.id)
return nil
}