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Hey, I don't know if there is anyone still working on this, but I wanted to compare this tool to the one that I'm currently using because it couldn't find the missing references in serialized UnityEvent.
It is also the case with this tool, as shown on the screenshot below.
As we rely a lot on these in our project, I'm looking for a way to detect these missing refs.
If you have any idea
The text was updated successfully, but these errors were encountered:
Hi! Thanks for reaching out! I touch this repo from time to time, but I use it a lot in my projects. I haven't noticed this use case before. I think we can maybe achieve it using Reflection; I'll give it a try but I can't promise it will be too soon since I only do this in my spare time.
Hey, I don't know if there is anyone still working on this, but I wanted to compare this tool to the one that I'm currently using because it couldn't find the missing references in serialized UnityEvent.
It is also the case with this tool, as shown on the screenshot below.
As we rely a lot on these in our project, I'm looking for a way to detect these missing refs.
If you have any idea
The text was updated successfully, but these errors were encountered: