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King.cs
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King.cs
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MiniChess
{
class King : ChessPiece, ICloneable
{
public King(Point location, bool color):base(location,color)
{
if (color == false)
{ Image = Properties.Resources.BlackKing; }
if (color == true)
{ Image = Properties.Resources.WhiteKing; }
}
public new object Clone()
{
King clone = (King)base.Clone();
return clone;
}
protected override List<Point> CalculateMoves(List<ChessPiece> chessPieces)
{
possibleMoves.Clear();
Point temp = new Point(Location.X, Location.Y);
ChessPiece tempChessPiece;
temp = Location;
temp.X++;
if (temp.X < 8)
{
tempChessPiece = findChessPiece(temp, chessPieces);
if (tempChessPiece == null)
{
possibleMoves.Add(temp);
}
else if (tempChessPiece.getColor() != this.getColor())
{
possibleMoves.Add(temp);
}
}
temp = Location;
temp.X--;
if (temp.X >= 0)
{
tempChessPiece = findChessPiece(temp, chessPieces);
if (tempChessPiece == null)
{
possibleMoves.Add(temp);
}
else if (tempChessPiece.getColor() != this.getColor())
{
possibleMoves.Add(temp);
}
}
temp = Location;
temp.Y++;
if (temp.Y < 8)
{
tempChessPiece = findChessPiece(temp, chessPieces);
if (tempChessPiece == null)
{
possibleMoves.Add(temp);
}
else if (tempChessPiece.getColor() != this.getColor())
{
possibleMoves.Add(temp);
}
}
temp = Location;
temp.Y--;
if (temp.Y >= 0)
{
tempChessPiece = findChessPiece(temp, chessPieces);
if (tempChessPiece == null)
{
possibleMoves.Add(temp);
}
else if (tempChessPiece.getColor() != this.getColor())
{
possibleMoves.Add(temp);
}
}
temp = Location;
temp.X++;
temp.Y++;
if (temp.X < 8 && temp.Y < 8)
{
tempChessPiece = findChessPiece(temp, chessPieces);
if (tempChessPiece == null)
{
possibleMoves.Add(temp);
}
else if (tempChessPiece.getColor() != this.getColor())
{
possibleMoves.Add(temp);
}
}
temp = Location;
temp.X++;
temp.Y--;
if (temp.X < 8 && temp.Y >= 0)
{
tempChessPiece = findChessPiece(temp, chessPieces);
if (tempChessPiece == null)
{
possibleMoves.Add(temp);
}
else if (tempChessPiece.getColor() != this.getColor())
{
possibleMoves.Add(temp);
}
}
temp = Location;
temp.X--;
temp.Y++;
if (temp.X >= 0 && temp.Y < 8)
{
tempChessPiece = findChessPiece(temp, chessPieces);
if (tempChessPiece == null)
{
possibleMoves.Add(temp);
}
else if (tempChessPiece.getColor() != this.getColor())
{
possibleMoves.Add(temp);
}
}
temp = Location;
temp.X--;
temp.Y--;
if (temp.X >= 0 && temp.Y >= 0)
{
tempChessPiece = findChessPiece(temp, chessPieces);
if (tempChessPiece == null)
{
possibleMoves.Add(temp);
}
else if (tempChessPiece.getColor() != this.getColor())
{
possibleMoves.Add(temp);
}
}
return possibleMoves;
}
protected override List<Point> addExtraMoves(List<ChessPiece> chessPieces)
{
ChessPiece tempChessPiece;
//检查是否满足王车易位
if (!hasMoved && Location.X == (Color ? 0 : 7) && Location.Y == 4)
{
int x = Color ? 0 : 7;
//短易位
tempChessPiece = findChessPiece(new Point(x, 7), chessPieces);
if (tempChessPiece is Rook && !tempChessPiece.getHasMoved())
{
//Console.WriteLine("passed 1");
if (findChessPiece(new Point(x, 5), chessPieces) == null && findChessPiece(new Point(x, 6), chessPieces) == null)
{
//Console.WriteLine("passed 2");
if (!isChecked(chessPieces, Location, Color) && !isChecked(chessPieces, new Point(x, 5), Color) && !isChecked(chessPieces, new Point(x, 6), Color))
{
//Console.WriteLine("passed 3");
possibleMoves.Add(new Point(x, 6));
}
}
}
//长易位
tempChessPiece = findChessPiece(new Point(x, 0), chessPieces);
if (tempChessPiece is Rook && !tempChessPiece.getHasMoved())
{
if (findChessPiece(new Point(x, 1), chessPieces) == null && findChessPiece(new Point(x, 2), chessPieces) == null && findChessPiece(new Point(x, 3), chessPieces) == null)
{
if (!isChecked(chessPieces, Location, Color) && !isChecked(chessPieces, new Point(x, 3), Color) && !isChecked(chessPieces, new Point(x, 4), Color))
{
possibleMoves.Add(new Point(x, 2));
}
}
}
}
return possibleMoves;
}
}
}