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This repository has been archived by the owner on Jul 15, 2023. It is now read-only.
First of all, thank you for this amazing plugin, it is really great. I write an issue but I'm sure it's more a need for help. I'm rendering a DICOM (scanner) file through VTK and exporting it to VDB format. All great. But then I would like to tweak the local density based on colors in unreal as I would do in VTK (by adjusting the alpha values). But I'm not sure how to do.
To give a more concrete example. I have a tissue of a patient with muscle, bone and flesh all with different color and density. I would like to make muscle (blue color) for example to disapear. How can I do this. Is it possible ?
I already checked all the issues to see if there is an answer but I didn't find the answer (or I didn't understood). I messed around materials but can't get the result i need.
Thanks :)
The text was updated successfully, but these errors were encountered:
I think you can do it but you need to use a bit different pipeline.
In the example level that comes with plugin there is example for rendering VDB to Volume Texture and drawing it in the world as Unreal volumetric clouds (BP_VdbToVolumetricClouds actor involved).
So, what you can do:
Render vdb1 with density to volume texture and then sample it with BP_VdbToVolumetricClouds
Render vdb2 with vdb colors to volume texture (I assume here that your colors are also packed in the vdb)
Sample second vdb in the BP_VdbToVolumetricClouds clouds shader and use it as mask to tweak vdb1 density
Hello,
First of all, thank you for this amazing plugin, it is really great. I write an issue but I'm sure it's more a need for help. I'm rendering a DICOM (scanner) file through VTK and exporting it to VDB format. All great. But then I would like to tweak the local density based on colors in unreal as I would do in VTK (by adjusting the alpha values). But I'm not sure how to do.
To give a more concrete example. I have a tissue of a patient with muscle, bone and flesh all with different color and density. I would like to make muscle (blue color) for example to disapear. How can I do this. Is it possible ?
I already checked all the issues to see if there is an answer but I didn't find the answer (or I didn't understood). I messed around materials but can't get the result i need.
Thanks :)
The text was updated successfully, but these errors were encountered: