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chunk.h
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chunk.h
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#ifndef clox_chunk_h
#define clox_chunk_h
#include "common.h"
#include "value.h"
// This controls what kind of operation we're dealing with.
typedef enum {
OP_CONSTANT,
OP_NIL,
OP_TRUE,
OP_FALSE,
OP_POP,
OP_GET_LOCAL,
OP_SET_LOCAL,
OP_GET_GLOBAL,
OP_DEFINE_GLOBAL,
OP_SET_GLOBAL,
OP_EQUAL,
OP_GREATER,
OP_LESS,
OP_NEGATE,
OP_PRINT,
OP_ADD,
OP_SUBTRACT,
OP_MULTIPLY,
OP_DIVIDE,
OP_NOT,
OP_RETURN,
OP_JUMP_IF_FALSE,
OP_JUMP,
OP_LOOP,
} OpCode;
// This is data we store along with instructions. This will be dynamic
// since we don't know how much data will be stored along the instructions.
// count: how many elements are actually in use.
// capacity: how much storage we've allocated.
typedef struct {
int count;
int capacity;
uint8_t* code;
int* lines;
ValueArray constants; // Constants pool - where all constants will live.
} Chunk;
void initChunk(Chunk* chunk);
void freeChunk(Chunk* chunk);
void writeChunk(Chunk* chunk, uint8_t byte, int line);
int addConstant(Chunk* chunk, Value value);
#endif