These same instructions should work for native compilation on both x86_64 and aarch64 architectures.
To ensure everything is consistent for redistributable builds we build all redistributable components from source.
NOTE: if you upgrade macOS then Xcode may need to be re-installed. Please ensure your Xcode is still valid after upgrades.
You will need the following environment variables to be defined:
JAVA_HOME
- Should point to the JDK you want to use to run Gradle.CPP_SRC_HOME
- Only required if building the C++ code directly usingcmake
, as Gradle sets it automatically.PATH
- Must have/usr/local/bin
before/usr/bin
and/bin
.
For example, you might create a .bashrc
file in your home directory containing something like this:
umask 0002
export JAVA_HOME=/Library/Java/JavaVirtualMachines/jdk-17.0.1.jdk/Contents/Home
export PYTHONHOME=/Library/Frameworks/Python.framework/Versions/3.10
export PATH=$JAVA_HOME/bin:$PYTHONHOME/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin
# Only required if building the C++ code directly using cmake - adjust depending on the location of your Git clone
export CPP_SRC_HOME=$HOME/ml-cpp
Note, that bash doesn't read ~/.bashrc
for login shells (which is what you get when you open a new Terminal window) - it reads ~/.bash_profile
or ~/.profile
so you should probably also create a .bash_profile
file in your home directory which sources .bashrc
.
Some tools may be built via a GNU "configure" script. There are some environment variables that affect the behaviour of this. Therefore, when building ANY tool on macOS, set the following environment variables:
export SSEFLAGS=`[ $(uname -m) = x86_64 ] && echo -msse4.2`
export CPP='clang -E'
export CC=clang
export CFLAGS="-O3 $SSEFLAGS"
export CXX='clang++ -std=c++17 -stdlib=libc++'
export CXXFLAGS="-O3 $SSEFLAGS"
export CXXCPP='clang++ -std=c++17 -E'
export LDFLAGS=-Wl,-headerpad_max_install_names
unset CPATH
unset C_INCLUDE_PATH
unset CPLUS_INCLUDE_PATH
unset LIBRARY_PATH
The above environment variables only need to be set when building tools on macOS. They should NOT be set when compiling the Machine Learning source code (as this should pick up all settings from our build system).
The first major piece of development software to install is Apple's development environment, Xcode, which can be downloaded from https://developer.apple.com/download/ . You will need to register as a developer with Apple. Alternatively, you can get the latest version of Xcode from the App Store.
- If you are using Big Sur, you must install Xcode 13.2.x
- If you are using Monterey, you must install Xcode 14.2.x
- If you are using Ventura, you must install Xcode 15.2.x
- If you are using Sonoma, you must install Xcode 15.2.x or above
Xcode is distributed as a .xip
file; simply double click the .xip
file to expand it, then drag Xcode.app
to your /Applications
directory.
(Older versions of Xcode can be downloaded from here, provided you are signed in with your Apple ID.)
There are no command line tools out-of-the-box, so you'll need to install them following installation of Xcode. You can do this by running:
xcode-select --install
at the command prompt.
Download version 1.83.0 of Boost from https://boostorg.jfrog.io/artifactory/main/release/1.83.0/source/boost_1_83_0.tar.bz2. You must get this exact version, as the Machine Learning build system requires it.
Assuming you chose the .bz2
version, extract it to a temporary directory:
bzip2 -cd boost_1_83_0.tar.bz2 | tar xvf -
In the resulting boost_1_83_0
directory, run:
./bootstrap.sh --with-toolset=clang --without-libraries=context --without-libraries=coroutine --without-libraries=graph_parallel --without-libraries=mpi --without-libraries=python --without-icu
This should build the b2
program, which in turn is used to build Boost.
Edit boost/unordered/detail/prime_fmod.hpp
and change line 134 from
(13ul)(29ul)(53ul)(97ul)(193ul)(389ul)(769ul)(1543ul)(3079ul)(6151ul)( \
to:
(3ul)(13ul)(29ul)(53ul)(97ul)(193ul)(389ul)(769ul)(1543ul)(3079ul)(6151ul)( \
To complete the build, type:
./b2 -j8 --layout=versioned --disable-icu cxxflags="-std=c++17 -stdlib=libc++ $SSEFLAGS" linkflags="-std=c++17 -stdlib=libc++ -Wl,-headerpad_max_install_names" optimization=speed inlining=full define=BOOST_MATH_NO_LONG_DOUBLE_MATH_FUNCTIONS define=BOOST_LOG_WITHOUT_DEBUG_OUTPUT define=BOOST_LOG_WITHOUT_EVENT_LOG define=BOOST_LOG_WITHOUT_SYSLOG define=BOOST_LOG_WITHOUT_IPC
sudo ./b2 install --layout=versioned --disable-icu cxxflags="-std=c++17 -stdlib=libc++ $SSEFLAGS" linkflags="-std=c++17 -stdlib=libc++ -Wl,-headerpad_max_install_names" optimization=speed inlining=full define=BOOST_MATH_NO_LONG_DOUBLE_MATH_FUNCTIONS define=BOOST_LOG_WITHOUT_DEBUG_OUTPUT define=BOOST_LOG_WITHOUT_EVENT_LOG define=BOOST_LOG_WITHOUT_SYSLOG define=BOOST_LOG_WITHOUT_IPC
to install the Boost headers and libraries.
CMake version 3.19.2 is the minimum required to build ml-cpp. Download the graphical installer for version 3.23.2 from https://github.com/Kitware/CMake/releases/download/v3.23.2/cmake-3.23.2-macos-universal.dmg (or get a more recent version).
Open the .dmg
and install the application it by dragging it to the Applications
folder.
Then make the cmake
program accessible to programs that look in /usr/local/bin
:
sudo mkdir -p /usr/local/bin
sudo ln -s /Applications/CMake.app/Contents/bin/cmake /usr/local/bin/cmake
PyTorch currently requires Python 3.7 or higher; we use version 3.10.
Download the graphical installer for Python 3.10.9 from https://www.python.org/ftp/python/3.10.9/python-3.10.9-macos11.pkg.
Install using all the default options. When the installer completes a Finder window pops up. Double click the Install Certificates.command
file in this folder to install the SSL certificates Python needs.
PyTorch requires that certain Python modules are installed. To install them:
sudo /Library/Frameworks/Python.framework/Versions/3.10/bin/pip3.10 install numpy ninja pyyaml setuptools cffi typing_extensions future six requests dataclasses
Then obtain the PyTorch code:
git clone --depth=1 --branch=v2.3.1 https://github.com/pytorch/pytorch.git
cd pytorch
git submodule sync
git submodule update --init --recursive
Edit torch/csrc/jit/codegen/fuser/cpu/fused_kernel.cpp
and replace all
occurrences of system(
with strlen(
. This file is used to compile
fused CPU kernels, which we do not expect to be doing and never want to
do for security reasons. Replacing the calls to system()
ensures that
a heuristic virus scanner looking for potentially dangerous function
calls in our shipped product will not encounter these functions that run
external processes.
Edit tools/setup_helpers/cmake.py
and add "DNNL_TARGET_ARCH"
to the list
of environment variables that get passed through to CMake (around line 215).
Edit CMakeLists.txt
and change set(CMAKE_LINK_WHAT_YOU_USE TRUE)
to
set(CMAKE_LINK_WHAT_YOU_USE FALSE)
For compilation on Apple silicon Macs edit third_party/ideep/include/ideep/utils.hpp
and add:
inline void to_bytes(bytestring& bytes, const unsigned long arg) {
auto as_cstring = reinterpret_cast<const char*>(&arg);
bytes.append(as_cstring, sizeof(unsigned long));
}
at around line 189. This is necessary to resolve a template specialization issue.
For compilation on macOS Mojave (10.14)
- Edit
torch/csrc/jit/api/module.h
and changetoModule(Module&&) noexcept = default;` Module& operator=(Module&&) noexcept = default;
Module(Module&&) = default; Module& operator=(Module&&) noexcept = default;
- Edit
third_party/onnx/CMakeLists.txt
and- add
find_package(Boost 1.83.0 EXACT REQUIRED COMPONENTS filesystem)
beforetarget_include_directories(onnx PUBLIC
(around line 531) - add
$<BUILD_INTERFACE:${Boost_INCLUDE_DIRS}>
after$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}>
(around line 536)
- add
- Edit
third_party/onnx/onnx/common/file_utils.h
and change the linesto#include <filesystem> #include <fstream>
and change#include <boost/filesystem/operations.hpp> #include <boost/filesystem/fstream.hpp>
tostd::filesystem::path proto_u8_path = std::filesystem::u8path(proto_path); std::fstream proto_stream(proto_u8_path, std::ios::in | std::ios::binary);
boost::filesystem::path proto_u8_path = boost::filesystem::u8path(proto_path); boost::filesystem::fstream proto_stream(proto_u8_path, std::ios::in | std::ios::binary);
Build as follows:
export BLAS=vecLib
export BUILD_TEST=OFF
export BUILD_CAFFE2=OFF
export USE_NUMPY=OFF
export USE_DISTRIBUTED=OFF
[ $(uname -m) != x86_64 ] && export DNNL_TARGET_ARCH=AARCH64
export USE_MKLDNN=ON
export USE_QNNPACK=OFF
export USE_PYTORCH_QNNPACK=OFF
[ $(uname -m) = x86_64 ] && export USE_XNNPACK=OFF
export PYTORCH_BUILD_VERSION=2.3.1
export PYTORCH_BUILD_NUMBER=1
/Library/Frameworks/Python.framework/Versions/3.10/bin/python3.10 setup.py install
Once built copy headers and libraries to system directories:
sudo mkdir -p /usr/local/include/pytorch
sudo cp -r torch/include/* /usr/local/include/pytorch/
sudo cp torch/lib/libtorch_cpu.dylib /usr/local/lib/
sudo cp torch/lib/libc10.dylib /usr/local/lib/