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Only 95 textures can be used from a single .utx package #1

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Calypto opened this issue Nov 20, 2023 · 3 comments
Closed

Only 95 textures can be used from a single .utx package #1

Calypto opened this issue Nov 20, 2023 · 3 comments

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@Calypto
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Calypto commented Nov 20, 2023

Hello, if I attempt to use more than 95 textures/emotes from a single .utx package, emotes #96 and up will not show up in game and will give this error in the log (for every emote/texture >95):
Error: Smileys::ImportText failed in: (Event="coldface",Icon=Texture'OmniEmoticons.1f976')

I am using the standard MutEmoticons.u file as provided. I can provide the .ini and .utx if needed.

@EliotVU
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EliotVU commented Nov 30, 2023

That's unfortunate, this might be because of an engine limitation that caps any ini-line to a maximum of 1024 characters. Can I see the complete ini source?

@EliotVU
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EliotVU commented Nov 30, 2023

If so, a possible work around could be done by configuring your smileys right into the defaultproperties block of the source code and re-compile the .u file yourself.

@Calypto
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Calypto commented Nov 30, 2023

I think I figured it out. When importing many textures into the editor and using "Ok All", it appears to stop after #95. I looked in the texture browser under the package and those emotes were indeed missing. This time I selected the ones that were missing, and they successfully imported. I saved the package and tested in game, and it worked.

So for future reference, the import function in the editor can only handle 95 textures at a time. Thank you for your response.

@Calypto Calypto closed this as completed Nov 30, 2023
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