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Client crashes with MutEmoticons_V2 #3

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zenakuten opened this issue Dec 11, 2023 · 1 comment
Open

Client crashes with MutEmoticons_V2 #3

zenakuten opened this issue Dec 11, 2023 · 1 comment
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@zenakuten
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zenakuten commented Dec 11, 2023

I installed MutEmoticons_V2 on two different servers. On both servers, clients were crashing pretty regularly. One server is running 3SPN and the other UTComp.

Critical: UObject::execClassContext
Critical: (UTComp_ONSHudOnslaught ONS-Urban.UTComp_ONSHudOnslaught @ Function Engine.HUD.DisplayMessages : 02A0)
Critical: UObject::ProcessEvent
Critical: (UTComp_ONSHudOnslaught ONS-Urban.UTComp_ONSHudOnslaught, Function Engine.HUD.PostRender)
Critical: FPlayerSceneNode::Render
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: Level Urban
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Exiting.

I had to remove it unfortunately to get the games running again.

Is it ok if I manually add the DrawSmileyText() function (and related) to the existing HUD code (instead of relying on unflect) ?

@EliotVU
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EliotVU commented Dec 11, 2023

Ah that's unfortunate, in my test cases I didn't run into any crashes, will have to test this with mods on next time :P

And yes feel free to, but V1B did exactly that so you could just fallback to that version then, (but you'll have to fix it for ONS)

@EliotVU EliotVU added the bug label Dec 11, 2023
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