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sceneobject.cpp
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sceneobject.cpp
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/* OG Tatt
// Copyright (C) 2016 LucKey Productions (luckeyproductions.nl)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "sceneobject.h"
SceneObject::SceneObject():
Object(MC->GetContext()),
destructable_{false},
randomizer_{Random()}
{
rootNode_ = MC->world.scene->CreateChild("SceneObject");
for (int i = 0; i < 3; i++){
sampleSources_.Push(SharedPtr<SoundSource>(rootNode_->CreateComponent<SoundSource>()));
sampleSources_[i]->SetGain(0.3f);
sampleSources_[i]->SetSoundType(SOUND_EFFECT);
}
}
void SceneObject::Set(Vector3 position)
{
rootNode_->SetPosition(position);
rootNode_->SetEnabledRecursive(true);
}
void SceneObject::Disable()
{
rootNode_->SetEnabledRecursive(false);
}
void SceneObject::PlaySample(Sound* sample, float gain)
{
for (SoundSource* s : sampleSources_){
if (!s->IsPlaying()){
s->SetGain(gain);
s->Play(sample);
break;
}
}
}