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This repository has been archived by the owner on Jan 11, 2023. It is now read-only.
The change from 32 to 64 in MJS.js broke some WebGL apps (as you know). Is there a similar concern here? How can we test the impact of the change proposed here?
I looked into this again, and I think it is better to use Float32Array because in the end this is what is used WebGL. threejs even has a warning for this
I noticed that
MJS.js
definesvar MJS_FLOAT_ARRAY_TYPE = Float64Array;
whileVector2.js
andVector4.js
usevar MJS_FLOAT_ARRAY_TYPE = Float32Array;
I don't know if this was intentional or not, but I think this library should use the same type for all.
cc @felixLam
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