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In cocos2dx it is possible to add a callback to the animation sequence, such as
CCSequence::create(ease, callBack, NULL)
Is it possible to do the same in Ouzel?
The text was updated successfully, but these errors were encountered:
ah.. is finishHandler what I'm looking for ?
Sorry, something went wrong.
Yes, if you need a callback to be called when the animation finishes.
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In cocos2dx it is possible to add a callback to the animation sequence, such as
CCSequence::create(ease, callBack, NULL)
Is it possible to do the same in Ouzel?
The text was updated successfully, but these errors were encountered: