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is there a way to add a callback to animation sequence #13

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wenq1 opened this issue May 18, 2017 · 2 comments
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is there a way to add a callback to animation sequence #13

wenq1 opened this issue May 18, 2017 · 2 comments

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@wenq1
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wenq1 commented May 18, 2017

In cocos2dx it is possible to add a callback to the animation sequence, such as

CCSequence::create(ease, callBack, NULL)

Is it possible to do the same in Ouzel?

@wenq1
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wenq1 commented May 18, 2017

ah.. is finishHandler what I'm looking for ?

@elnormous
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Yes, if you need a callback to be called when the animation finishes.

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